Add 1 Blue to combat checks against targets that have not
Quick Draw
1
Once per round, draw or holster a weapon or accessible item as an incidental
Lethal Blows
1
Add +10 to Critical Injury Roles
Hunter's Quarry
1
Make a Hard Survival Check to upgrade the difficulty of all attacks by one until the end of my next turn
Improved Hunter's Quarry
1
Suffer 2 strain to perform Hunter's Quarry as an action
Precise Aim
1
Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number
Marked for Death
1
Take the Marked for Death maneuver, commiting 1 Force Die. Add two advantage to combat check against target while Die remains committed, but cannot use this talent again until the original target is incapacitated or the session ends.
Force Rating + 1
1
Get One Extra Force Rating
Force Powers
Force Rating
2
Power
Foresee
Description
Upgrade
Effect
Control Upgrade
Affected targets increase their ranged and melee deĀfense by 2 for the first round of combat
Control Upgrade
When making a skill check to determine Initiative, the user may roll a Foresee power check as part of the pool. He may spend Force Points to gain Successes on the check
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
The user may spend two Force poiints to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.
The user may spend one force point and succeed at an Average Vigilance check (or opposed Vigilance vs. Discipline check) to see through the illusion