Yogurd by R3X4
Specializations
Makashi Duelist, Mystic
System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
|
0 |
|
|
| Charm (Pr) |
X |
1 |
|
|
| Coercion (Will) |
X |
0 |
|
|
| Computers (Int) |
|
1 |
|
|
| Cool (Pr) |
X |
1 |
|
|
| Coordination (Ag) |
X |
1 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
|
1 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
X |
1 |
|
|
| Piloting: Planetary (Ag) |
|
0 |
|
|
| Piloting: Space (Ag) |
|
0 |
|
|
| Resilience (Br) |
|
0 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
|
0 |
|
|
| Vigilance (Will) |
X |
1 |
|
+1 Blue |
| Brawl (Br) |
|
0 |
|
|
| Gunnery (Ag) |
|
1 |
|
|
| Lightsaber (Pr) |
X |
2 |
|
|
| Melee (Br) |
|
0 |
|
|
| Ranged: Light (Ag) |
|
1 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
X |
1 |
|
|
| Knowledge: Outer Rim (Int) |
X |
1 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
|
Ancient Sword |
Range
Engaged |
Skill
Lightsaber |
|
|
defensive 1
|
Damage
4 |
Critical
3 |
|
Shoto Lightsaber |
Range
Engaged |
Skill
Lightsaber |
|
|
Breach, Sunder 1, accurate
|
Damage
5 |
Critical
2 |
Weapons & Armor
Heavy Clothes
Ancient Sword
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Small Size |
1 |
|
|
|
Resist Disarm |
1 |
|
Suffer 2 Strain to avoid being disarmed or haveing weapon damaged or destroyed |
|
Makashi Technique |
1 |
|
Use Presence instead of Brawn with Lightsaber |
|
Parry |
3 |
|
When hit with melee attack, spend 3 strain to reduce damage by 2 + ranks in Parry |
|
Duelist's Training |
1 |
|
add 1 Blue die when fighting a single opponent |
|
Feint |
2 |
|
When you miss an attack spend 1 Tri, or 3 Adv to upgrade target's next attack x2 |
|
Improved Parry |
1 |
|
when opp rolls 3 Thrt or 1 Desp. make free attack |
|
Defensive Training |
1 |
|
add one dej on melee |
|
Sum Djem |
1 |
|
1 Triumph or 2 Advantage to disarm on a lightsaber chk. |
|
Dedication |
1 |
|
+1 Agility |
|
Uncanny Reactions |
1 |
|
+1 Boost die to Vigiliance |
|
Keen Eyed |
1 |
|
Remove 1 Setback Die from Vigilance & Perception Chks |
|
Grit |
2 |
|
+1 Strain |
|
Sense Danger |
1 |
|
Remove 2 setback dice from 1 chk once per game. |
|
+1 Force Rating |
2 |
|
|
|
Forewarning |
1 |
|
takes an action, all allies in medium range increase defense by 2 until thety act. |
|
The Force is My Ally |
1 |
|
1/ session, suffer 2 strain to perform Force Power action as maneuver |
|
Natural Mystic |
1 |
|
1/ session may reroll one force power check. |
Force Powers
Power
Seek
Description
| Upgrade |
Effect |
|
|
may spend 1 F and succeed on avg or oppoesd vi\gilance to see through force illusion |
|
|
spend 2 F to gain insight into location of person or object you know about |
|
control |
commit 1 Force die to upgrade a vigilance or perception check. |
|
Strength |
Spend 1 FP to eliminate an additional force illusion |
|
Magnitude x3 |
spend 1 FP (up to 3) to gain an additional detail when trying to find something. |
|
Mastery |
Make Seek power check. spend 3 FP to add 1 Triumph to all combat chks vs. that target for remainder of the encounter. |
Power
Enhance
Description
| Upgrade |
Effect |
|
Range |
Spend spend 1 F to jump to medium range |
|
Control x 3 |
Spend 1 F to jump anywhere in short range, vertically or horizontally as Maneuver |
|
|
roll force die with Athletics chks, use force points for success or advantage |
Power
Move
Description
| Upgrade |
Effect |
|
Range 1 |
spend 1F to extend from short to Medium range |
|
Control |
can make ranged combat check plus move power to hurl for damage |
|
Strength 2 |
spend 1F@ to increase silhouette of target to 2 max. |