Yogurd by R3X4

Species
Unknown
Career
Mystic
Specializations
Makashi Duelist, Mystic
System
Force and Destiny

2
Threshold 9
Current
Threshold 16
Current
Ranged 0
Melee

Characteristics

1
3
2
3
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 0
Computers (Int) 1
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1 +1 Blue
Brawl (Br) 0
Gunnery (Ag) 1
Lightsaber (Pr) X 2
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Ancient Sword
Range
Engaged
Skill
Lightsaber
defensive 1
Damage
4
Critical
3
Shoto Lightsaber
Range
Engaged
Skill
Lightsaber
Breach, Sunder 1, accurate
Damage
5
Critical
2

615
36175
4/7

Weapons & Armor

Heavy Clothes
Ancient Sword

Personal Gear

Comlink

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Small Size 1
Resist Disarm 1 Suffer 2 Strain to avoid being disarmed or haveing weapon damaged or destroyed
Makashi Technique 1 Use Presence instead of Brawn with Lightsaber
Parry 3 When hit with melee attack, spend 3 strain to reduce damage by 2 + ranks in Parry
Duelist's Training 1 add 1 Blue die when fighting a single opponent
Feint 2 When you miss an attack spend 1 Tri, or 3 Adv to upgrade target's next attack x2
Improved Parry 1 when opp rolls 3 Thrt or 1 Desp. make free attack
Defensive Training 1 add one dej on melee
Sum Djem 1 1 Triumph or 2 Advantage to disarm on a lightsaber chk.
Dedication 1 +1 Agility
Uncanny Reactions 1 +1 Boost die to Vigiliance
Keen Eyed 1 Remove 1 Setback Die from Vigilance & Perception Chks
Grit 2 +1 Strain
Sense Danger 1 Remove 2 setback dice from 1 chk once per game.
+1 Force Rating 2
Forewarning 1 takes an action, all allies in medium range increase defense by 2 until thety act.
The Force is My Ally 1 1/ session, suffer 2 strain to perform Force Power action as maneuver
Natural Mystic 1 1/ session may reroll one force power check.

Force Powers

Force Rating
3
Power
Seek
Description
Upgrade Effect
may spend 1 F and succeed on avg or oppoesd vi\gilance to see through force illusion
spend 2 F to gain insight into location of person or object you know about
control commit 1 Force die to upgrade a vigilance or perception check.
Strength Spend 1 FP to eliminate an additional force illusion
Magnitude x3 spend 1 FP (up to 3) to gain an additional detail when trying to find something.
Mastery Make Seek power check. spend 3 FP to add 1 Triumph to all combat chks vs. that target for remainder of the encounter.
Power
Enhance
Description
Upgrade Effect
Range Spend spend 1 F to jump to medium range
Control x 3 Spend 1 F to jump anywhere in short range, vertically or horizontally as Maneuver
roll force die with Athletics chks, use force points for success or advantage
Power
Move
Description
Upgrade Effect
Range 1 spend 1F to extend from short to Medium range
Control can make ranged combat check plus move power to hurl for damage
Strength 2 spend 1F@ to increase silhouette of target to 2 max.

Background

Motivation

Morality

Description

Other Notes

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