Zaziel Lucienette by TOXIKHAN

Species
Human
Career
Hired Gun
Specializations
Demolitionist
System
Age of Rebellion

4
Threshold 14
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

2
3
3
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 1
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) X 2
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 1
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

CS-14 Light Blaster Pistol
Range
Short
Skill
Ranged: Light
Auto-Fire, Stun-Setting
Damage
5
Critical
4
Z50 Grenade Launcher
Range
Medium
Skill
Gunnery
Blast 6, Cumbersome 1, Limited Ammo 6
Damage
8
Critical
4

0
260
1800
12/13

Weapons & Armor

WEAPONS:
CS-14 Light Blaster Pistol
- [+] Blaster Suppressor: +2 setback dice for finding concealed shooter
- 1 Encumbrance
- (https://star-wars-rpg-ffg.fandom.com/wiki/SE-14C_Blaster_Pistol)

Z50 Grenade Launcher
- Weapon Harness: -1 Cumbersome (Age of Rebellion pg.205)
- Telescopic Optic Scope: -1 Difficulty for long/extreme range attacks (Age of Rebellion pg.203)
- 5 Encumbrance
- (Dangerous Covenants pg.42)

ARMOR:
Heavy Clothing
- SOAK: 1
- DEFENSE: 0
- 1 Encumbrance
- (Age of Rebellion pg.185)

Personal Gear

Slicer Gear
- Enables easier computer hacking.
- 2 Encumbrance
- (Age of Rebellion pg.195)

Lockpick Set
- Enables easier picking of SIMPLE mechanical/electrical locks.
- 1 Encumbrance
- (Fly Casuals pg.49)

Earbud Comlink
- Long Range Use
- Requires HARD difficulty Perception check to notice.
- 0 Encumbrance
- (https://star-wars-rpg-ffg.fandom.com/wiki/Earbud_Comlink)

Concealed Escape Kit
- Upgrade all Mechanics/Skulduggery checks to escape confinement ONCE.
- Laser-cutter lasts for 1 round.
- Upgrade difficulty to detect the escape kit TWICE.
- Monoknife: MELEE / 1 Damage / 3 Critical / Engaged / Pierce 1
- 0 Encumbrance
- (https://star-wars-rpg-ffg.fandom.com/wiki/Concealed_Escape_Kit)

Agent's Bag
- Set of gear attachments
- 2 Encumbrance
- (https://star-wars-rpg-ffg.fandom.com/wiki/Agent%27s_Bag)

Model 58 Concealment
- (+)1 setback die to all Perception checks to discover concealed weapon.
- Usable with light/holdout blaster pistols.
- 0 Encumbrance
- (Dangerous Covenants pg.59)

Affide Crystal
- "Suicide Pill"
- DAUNTING difficulty Resilience check with failure: +10 wounds, +1 critical injury (+40 for each disadvantage) or 1 Despair/3-Disadvantages is unavoidable death.
- 0 Encumbrance
- (https://star-wars-rpg-ffg.fandom.com/wiki/Affide_Crystal)

Climbing Gear
- Allows for climbing/rappelling.
- 1 Encumbrance.
- (Age of Rebellion pg.196)

Cam Droid
- BRAWN: 1 / AGILITY: 3 / INTELLECT: 1 / CUNNING: 1 / WILLPOWER: 1 / PRESENCE: 1
- SOAK: 0
- WOUNDS: 2
- (Defense) MELEE : 0 / RANGE: 0
- Skills (group only): Perception, Vigilance
- Can Fly (Edge of Empire pg.202)
- Holocam
- (Suns of Fortune pg.102)

Military Pack
- In the style of traveling case, used primarily to hold grenade launcher.
- (+)6 Encumbrance
- 2 Cumbersome
- (Dangerous Covenants pg.59)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Powerful Blast (5) Dangerous Covenants pg.29 / Age of Rebellion pg.154 Incr. blast damage dealt by explosives (& weapons)/grenades per rank of Powerful Blast.
Selective Detonation (5) Dangerous Covenants pg.29 / Age of Rebellion pg.155 When using a weapon with Blast-quality, spend an advantage to exclude 1 target (that would be affected) per rank of Selective Detonation.
Steady Nerves (5) Dangerous Covenants pg.33 Remove 1 setback per rank of Steady Nerves from Cool/Skulduggery checks.
Toughened (10) Dangerous Covenants pg.29 / Age of Rebellion pg.158 +2 to wound threshold.
Grit (10) Dangerous Covenants pg.29 / Age of Rebellion pg.148 +1 to strain threshold.
Powerful Blast (10) Dangerous Covenants pg.29 / Age of Rebellion pg.154 Incr. blast damage dealt by explosives (& weapons)/grenades per rank of Powerful Blast.
Enduring (15) Dangerous Covenants pg.29 / Age of Rebellion pg.146 +1 to soak value
Improvised Detonation (20) Dangerous Covenants pg.32 Once per session, perform a (HARD) Mechanics check to build an improvised explosive, dealing damage =Rank in Intellect & Mechanics + 1 Success.

Background

The Privileged Few (FaD pg.45)
Miss Zaziel Lucienette was an heiress to a substantial mining operation in a random planet in the Republic. Her family manor resided on a hill, overlooking the bulk of their operation. While her posh parents attempted to raise their daughter in a similar manner, grooming her to take over the business, Zaziel had generally no interest in such things, being much of a day-dreamer most of the time. It wasn't until she witnessed a massive explosion, down below from an accidental detonation. She was enthralled by the spectacle and power. Even though continued with her "civilized" training, she would sneak out to talk and learn from the workers and engineers. As time went on she became proficient at making explosives of varying scale and uses. She also developed a sense of stealth and subtlety to ensure her parents wouldn't stop her hobby, which soon became an "art". Soon in her younger adult years, before she was named heiress, her parents discovered her "atrocious" activities and demanded she stop or be purged from the family. She politely declined and explained that she would simply depart as she prepared, including with a hefty sum of her family's fortune (beyond their knowledge). She merrily left, maintaining her upbringing and couture, but indulging in the beautiful and destructive art of demolitions and sabotage.

Motivation

Dissident Artist (AoE: Desperate Allies pg.15)
After leaving her well-off family and fortune, Zaziel pursued jobs and contracts for efficient and effective demolition work; sometimes, legitimate operations and others...not so much. But the jobs were simply a means to end to satiate her passion. She typically cares not for the allegiances or motives of her clients, she simply relished new experiences and experiments. She longs for a perfect explosion, a beautiful display of fire, light, and displacement of mass.

Duties

Sabotage - 10
Even though she's impartial to the motives/allegiances, when the Clone Wars broke out between the Republic & the Seperatists, she found herself in a mild dissatisfaction with the tyrannical and uncouth nature of the Seperatists. She realized that the Republic would give her greater freedom to pursue her passion. She felt it was her civic duty to assist the Republic with demolishing the Seperatist machine, 1 well placed and timed explosion at a time.

Description

- Human Female
- Auburn Hair (typically in a long braid)
- 5'-10"
- Hazel Eyes
- Typically dressed in a reserved but dignified fashion (Star Wars equivalent of 1800's/Victorian-style), with fancy hat (with feather!).
- Always wears gloves to cover her discharge scars and burns from her years of experiments and failures.

Other Notes

Republic Intelligence
Codename: "Flare"
I built my character primarily through the "Oggdude's Star Wars Character Creator" with gear info supplemented from the STAR WARS FFG Wiki.
EXP Allotment [260 Total]:
+1 to Agility [-30]
+1 to Intelligence [-30]
+1 to Cunning [-30]
Powerful Blast (Specialization) [-5]
Selective Detonation (Specialization) [-5]
Steady Nerves (Specialization) [-5]
Toughened (Specialization) [-10]
Grit (Specialization) [-10]
Powerful Blast (Specialization) [-10]
Enduring (Specialization) [-15]
Improvised Detonation (Specialization) [-20]
Cool (Pr) Increase by 1 (Skill) [-10]
Deception (Cun) Increase by 1 (Skill) [-10]
Discipline (Wil) Increase by 1 (Skill) [-10]
Mechanics (Int) Increase by 2 (Skill) [-25]
Perception (Cun) Increase by 1 (Skill) [-10]
Skulduggery (Cun) Increase by 2 (Skill) [-15]
Stealth (Ag) Increase by 1 (Skill) [-10]

Credits Allotment [9500 Credits]:
Spy Starter Pack [-4400]
Grenade Launcher [-1250]
Grenade-Launcher-Attachments (Weapon Harness + Telescopic Optic Sight) [-750]
Climbing Gear [-50]
Tool Kit [-350]
Cam Droid [-800]
Military Pack [-50]
Heavy Clothing [-50]
REMAINING: 1800 Credits

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