Double-Bladed Lightsaber
Armoured Clothing (1 defense and 1 soak)For an individual to detect that the clothing is armored, must roll an average (2 difficulty) perception check.
Personal Gear
Jedi Utility belt (Contains 3 days of food, an emergency medpac, lightsaber maintenance kit, glow rod, comlink and aquata rebreather. ) Increases encumbrance threshold by 1.
three day supply of food capsules
one emergency medpac
one Jedi Multitool (Lightsaber Maintenance Kit KtP page 53)
one slim glow rod
one comlink
one aquata repreather
several empty pouches
clip to hang a lightsaber.
Backpack
Datapad
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Amphibious
1
May breathe underwater without penalty and never suffer movement penalties when swimming.
Parry
2
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Reflect
1
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Grit
1
Gain +1 Strain Threshold
Nobody's Fool
1
May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.
Niman Technique
1
When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Defensive Training
1
When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training.
Center of Being
1
Take a Center of Being maneuver. Until the beginning of next turn, attacks against the character increase their critical rating by 1 per rank of Center of Being.
Center of Being (Improved)
1
Suffer 1 strain to perform Center of Being maneuver as an incidental.
Force Rating
1
Gain +1 Force Rating.
Sense Emotions
1
Add :eB: to all Charm, Coercion, and Deception checks unless the target is immune to Force powers.
Force Powers
Force Rating
2
Power
Enhance
Description
Upgrade
Effect
Control: Force Leap (Vertical)
When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
Enhance Basic Power
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend :eLN: to gain :e*: or :e^: (user's choice) on the check.
Control: Resilience
Enhance can be used with the Resilience skill.
Control: Coordination
Enhance can be used with the Coordination skill.
Control: Force Leap (Horizontal)
Take a Force Leap action: Make an Enhanced power check. The user may spend :eLN: to jump horizontally to any location in short range.
Range
Spend :eLN: to increase power's range by a number of range bands equal to Range upgrades purchased.
Control: Force Leap (Maneuver)
The user can perform Force Leap as a maneuver instead of an action.
Power
Move
Description
Upgrade
Effect
Move Basic Power
The Force user can move small objects via the power of the Force.
The user may spend :eLN: to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Range
Spend :eLN: to increase power's range by a number of range bands equal to Range upgrades purchased.