Trigger by DaBatman

Species
Gank
Career
Smuggler
Specializations
Gunslinger
System
Edge of the Empire

5
Threshold 13
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
3
2
3
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Czerka Arms C-10 “Dragoneye Reaper" Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
8
Critical
3
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
4
Critical
2

0
170
50
8/9

Weapons & Armor

2 Czerka Arms C-10 “Dragoneye Reaper" Heavy Blaster Pistol, HP 3, Encum 3,
Paired Weapons, HP 1, Encum 0
Reduces the Advantage required to hit 2nd time by 1.

Vibroknife, HP 2, Encum 1

Padded Armor

Personal Gear

4 Stimpacks
1 Extra Reloads, Encum 1
Utility Belt, Encum +1

Cybernetics
Adrenal Implant
Cybernetic Respirator
Gank Comm Implant

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Cyborg 1 Start with up to 2 implants (with value up to 5000 credits, or more, using character creation credits in addition). Implant maximum is 3 + Brawn rating. (6 Implants)
Rapid Reaction 2 The character may suffer a number of strain to add an equal number of Successes to any Vigilance or Cool check to determine initiative order. The number may not exceed his ranks in Rapid Reaction.
Blooded 1 Add a Bonus Die (Blue Die) per rank of Blooded to all check to resist or recover from the effects of poisons, venoms, and other toxins. Reduce the duration of any related ongoing effects or damage from toxins, venoms, or poisons by one round per rank of Blooded to a minimum of one.
Quick Draw 1 Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Improved Quick Draw 1 May use Quick Draw twice per round
Quick Strike 2 When performing a combat check during combat, the character adds a Bonus Die (Blue Die) per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter.

Background

Motivation

Out to make a name for himself

Obligations

Score to Settle
Magnitude: 20

Description

Other Notes

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