Vahk Vulaar by Ragdoll

Species
T'doshok (Trandoshan)
Career
Technician
Specializations
Modder
System
Force and Destiny

5
Threshold 16
Current 0
Threshold 11
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
2
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 5
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 3
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) X 1
Lightsaber (Br) X 5
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Claws
Range
Engaged
Skill
Brawl
Damage
5
Critical
3
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Vahk's "Baton" Long-Hilt Lightsaber
Range
Engaged
Skill
Lightsaber
Cumbersome 3, Defensive 1, Stun 2, Stun Damage
Damage
-
Critical
5
Vahk's Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Crossguard, Disguised 1, Sunder, Defensive 1
Damage
6
Critical
2

20
510
950
5/10

Weapons & Armor

Heavy Clothing
Blaster Pistol
Vahk's "Baton" Long-Hilt Lightsaber
>E: 3 HP: 3/4 [Heavy, Fragile Casing]
>{Weighted Pommel}
Vahk's Lightsaber - Standard Hilt
>E: 1 HP: 5/5 Crossguard, Disguised

Personal Gear

Vahk's Multi-tool (Upg. Mechanics) ENC: 2
Utility Belt
Comlink (Handheld)
Datapad (Ancient?)
Stimpak x2

Assets & Resources

XP in reserve: 40 (not currently in total)
Toolkit (On Ship)
3 lightsaber standard hilts "scrap"

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Wound Regeneration Whenever a trandoshan would recover one or more wounds from natural rest or recuperation in a Bacta tank, he recovers one additional wound. Trandoshans can regrow lost limbs as well, though it usully takes at least a month before the limb is usable.
May Use Claws wound. Trandoshans can regrow lost limbs as well, though it usully takes at least a month before the limb is usable.
Dedication 1 Gain +1 to a single characteristic. This cannot exceed 6. (Willpower 1)
Force Rating 1 Gain +1 Force Rating.
Street Smarts 1 Remove ■ per rank of Street Smarts from Streetwise & Knowledge (Underworld) checks.
Slight of Mind Add a boon dice to all Stealth Checks unless the opposition is immune to Force Powers.
Secrets of the Jedi Lightsaber becomes a career skill. May also decrease the difficulty of checks made to construct or repair lightsaber hilts a number of times equal to half his ranks in Knowledge (Lore) (rounded up), to a minimum of Easy.
Master of Shadows Once per round, suffer 2 strain to decrease the difficulty of the next Stealth or Skulduggery check by 1.
Trust No One When targeted by a social check, may choose to suffer one strain to add an automatic [Failure] to the check. If the check fails with [Despair], the character may immediately perform a maneuver as an out-of-turn incidental.

Force Powers

Force Rating
2
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be. The user may spend [Light/Dark] to gain vague hints of events to come, up to a day into his own personal future.
Upgrade Effect
Strength 2 Spend [Light/Dark] to pick out specific details equal to Strength upgrades purchased.
Duration 2 Spend [Light/Dark] to increase the days into the future the user can see equal to Duration upgrades purchased.

Background

COMFORTABLE WITH TECH
Many of the worlds and cultures across the galaxy have a high level of technological sophistication. Droids and the HoloNet are tools that many sentients use on a daily basis. Starships and repulsorlift craft are a common sight on many worlds, and characters are likely comfortable using these fantastic devices. Most adult individuals from these sorts of worlds enjoyed an education that included a solid grounding in engineering and the hard sciences. This level of technological familiarity is considered the norm for the civilized galaxy.
Most of the planets from the Core Worlds to the Outer Rim fall into this category. Even frontier and colonial worlds tend to have denizens familiar with standard galactic technologies, even if said technologies are rare or unavailable. These planets are typically a part of wider galactic society. Citizens of these worlds
who wish to avoid technology must make a deliberate effort to do so.

Motivation

FLEEING THE EMPIRE
The Empire hunts down Force users diligently and enthusiastically. The character may have betrayed his affinity to the Force in some way, perhaps by anticipating someone’s thoughts or saving someone’s life by stopping a crashing speeder with his mind. Whatever the cause, the character is now hunted by Imperial
agents and must flee his former life or be destroyed.
Vahk also has: Padawan Survivor, Seer

Morality

Caution: The character possesses commendable prudence, willing to always look before he leaps into a new situation. His forward-thinking ways may have saved his fellows from dangerous situations on numerous occasions.
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Fear: The line between caution and fear is a thin one. Sometimes the character spends too much time concerned about the potential problems of a situation
to act in that situation at all. At other times, his caution causes him to flee when danger presents itself, through bolder action might reap real rewards.

Description

A deep green scale hue covers the majority of Vahk's body, dotted with random lighter green scales gives him a somewhat unique look in contrast to most uniform coloured Trandoshans. That aside Vahk has a very plain appearance, wearing a utility belt stuffed with various mechanical tools and a few stimpaks this particular Trandoshan flies in defiance of his more stereotypical counterparts. His ragged flightsuit is almost hanging off the giant humanoid and looks like it was gained second hand, from a Talz with anger management issues if one went by the amount of patched holes. The majority of the sensors that adorned the suit refused to respond as though they had died long ago, to top it all off the giant lizard seemed to have a crooked grin that would have likely endeared him to any species that relied on anything that wasn't sight.

The newest edition to this rag-tag look is a long pipe-like baton with a thick, weighted metal head on one end. It looks very clearly as though he had made it with whatever spare ship parts, components, and wires that ran the length of the sorry excuse for a bludgeoning weapon.

Other Notes

Obligation Incurred: Debt - Magnitude 10 (Paid: 5000/20000)
Progression Projection: Artisan (Comprehend Tech), Seer (Force Rating +2)

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