Frye by orbita

Species
Human
Career
Technician
Specializations
Outlaw Tech, Mechanic, Modder, Force Sensitive Exile
System
Edge of the Empire

4
Threshold 20
Current 20
Threshold 14
Current 14
Ranged 0
Melee 0

Characteristics

2
3
6
4
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 1
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

25

Weapons & Armor

A - Heavy Clothing [1]

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Speaks Binary 2 Core p90 May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Utility Belt Core p90 Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel.
Jury Rigged Core p90 Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use.
Inventor 2 Core p90 When constructing new items or modifying attachments, add BLUE or remove BLACK per rank of Inventor.
Dedication [INT] Core p90 Gain +1 to a single chararteristic. This cannot bring a characteristic above 6.
Known Schematic Core p90 Once per session, may perform the Known Schematic maneuver; make a Hard (PPP) Knowledge (Education) check. Success grants familiarity with a building or ship's design.
Tinkerer 3 Core p90 May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Toughened 4 Core p90 Gain +2 wound threshold.
Utinni! Core p90 Remove BLACK per rank of Utinni! from checks to find or scavenge items or gear. Such checks take half the time.
Solid Repairs 3 Core p90 The character repairs +1 hull trauma per rank of Solid Repairs whenever he re- pairs a starship or vehicle.
Gearhead 2 Core p90 Remove BLACK per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
Redundant Systems Core p90 Once per session, may take a Redundant Systems action; make an Easy (P) Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device.
Contraption Core p90 Once per session, take Contraption action; make a Hard (PPP) Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand.
Fine Tuning Core p90 When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of Fine Tuning
Dedication [INT] Core p90 Gain + 1 to a single characteristic. This cannot bring a characteristic above 6.
Natural Tinkerer Core p90 Once per session, may reroll any 1 Mechanics check
Signiture Vehicle Spec.Mod p33 Choose one starship or vehiclc as Signature Vehicle. Upgrade all Mechanics checks made on that vehicle once.
Larger Project Spec.Mod p33 Signiture Vehicle can have a silouette 1 larger per rank of Larger Projct
Enduring Core p89 Gain + 1 soak value
Grit Core p89 Gain + 1 strain threshold.
Influence (The character may attempt to guide, shape, and even twist the thoughts and feelings of others. Special Rule 0 # use): When guiding and shaping thoughts, only # may be used to generate negative emotions such as rage, fear, and hatred Only O may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either O or # .) Control 1 ()The Force user may make an opposed Discipline vs. Discipline check combined with an Influence Power check. If the user spends O and succeeds on the check, he can force the target to adopt an emotional succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes. ) , Strength 1
Hidden Storage Spec.Mod p33 Gain hidden storage in vehicles or equipment that holds items with tolal en­cumbrance equal to ranks in Hidden Storage.
Overwhelm Emotions Core p141 When the character performs a Charm, Coercion, or Deception check, he may include # equal to his Force rating. Each # adds & to Charm checks. Each Oadds & to Coercion or Deception checks. However, every • • add Y to Coercion or Deception checks, and every O O add Y to Charm checks. This does not apply to targets immune to Force powers.
Dedication [Ag] Spec.Mod p33 Gain +1 to a single chararteristic. This cannot bring a characteristic above 6.

Background

Motivation

Obligations

Description

Other Notes

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