Azrealle by Azrealle

Species
Rodian
Career
Bounty Hunter
Specializations
Survivalist
System
Edge of the Empire

0
Threshold 12
Current 0
Threshold 11
Current 0
Ranged 0
Melee 0

Characteristics

2
3
2
2
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

100

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Background

Bounty Hunter story: Legacy

The members of Azrealle's bloodling became Bounty Hunters as a way to follow the traditions of the old Hunts while their civilization was changing, and the Rodian Dramas were replacing the tradition of the Hunt.

Azrealle continues her family's legacy and seeks out the most challenging encounters, and foes that push her skills to their limits. The family legacy is not one of riches or power, no vast hordes of credits are passed down through the generations. Though parents may impart basic gear or a ship to their offspring, each member builds their own legend from the ground up.

Motivation

A higher calling - family members are compelled to follow the family traditions. The bloodline takes great honor is participating in the Hunt under new traditions.

Obligations

Family - Azrealle is no exception to the family business and the sense of honor and obligation that come with it. No reasonable contract can be declined (even a blatantly risky contract is nearly impossible to refuse) , and no compromises are made when hunting an Acquisition. (20 pts.)

Description

Other Notes

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