Essae Fuarr by BobtheTytan

Species
Human (Mandalorian)
Career
Bounty Hunter
Specializations
Assassin
System
Edge of the Empire

4
Threshold 12
Current 1
Threshold 12
Current 0
Ranged 1
Melee 1

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Characteristics

2
4
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 1
Streetwise (Cun) X 1
Survival (Cun) 1
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

“Precision-X” Marksman Rifle
Range
Long
Skill
Ranged: Heavy
Pierce 1, Stun Setting
Damage
9
Critical
3
Combat Knife
Range
Engaged
Skill
Melee
Damage
+1
Critical
3
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3

50
160
50
13/13

Weapons & Armor

Mandalorian Armor
HP: 4 (1 com link LR)


“Precision-X” Marksman Rifle
HP: 0 (1 integrated scanner) (weapon sling)

Blaster Pistol
HP: 3

Personal Gear

Backpack

Utility Belt (x2)
Glow Rod

Assets & Resources

Essix

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Stalker 1 Add 1 boost die per rank of Stalker to all Stealth and Coordination checks.
Lethal Blows 1 Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.

Background

Middle Class Struggles
Sometimes a character comes from modest, but comfortable conditions prior to entering a life of adventure. This broad category could include anything from a skilled technician, minor political official, professional soldier, or any other lifestyle that typically involves hard work—but with the pay to make it worthwhile.

In It for the Money
Bounty hunters are, at their core, exceedingly mercenary. While many bounty hunters may claim to adhere to some higher order or serve a greater good, at the end of the day, they all serve one master — money.

Motivation

Quiet Professionalism: There is an old saying in the bounty hunting trade that good work makes little noise, and the character is the embodiment of that. Like a master artisan, the character pursues bounties with far greater care and attention to detail than most. The PC sees little need for flashy accouterments or ostentatious shows of prowess.

Obligations

Criminal (5)
The character has been accused of committing a crime during the collection of a legal bounty. This could be anything from stealing a speeder in order to chase a fleeing fugitive, or interference with bonded law enforcement to killing innocents during a shootout. Whatever the case, the constant threat of discovery and incarceration hovers over the character. Whether the accusations are true is irrelevant; the character has been accused and there is an outstanding warrant that makes the PC an appealing target to other bounty hunters.

Fame (10)
The character's reputation casts a long shadow Perhaps the PC took a famous and difficult bounty, or owns a recognizable and deadly ship, or has beaten another well-known hunter to the punch in the past. Whatever the case, it is hard for the character to move unnoticed throughout the galaxy. This makes covert operations more difficult, but also means that informants are more likely to spill what they know when the PC arrives.

Description

Special Abilities: Humans start the game with one rank in two different non-career skills of their choice. They still may not train these skills above rank 2 at character creation.

Other Notes

“Precision-X” Marksman Rifle
When this weapon's Stun setting is used to deal Stun damage, its range changes to Medium instead of Short (and cannot be increased).

Weapon Sling
Decrease Cumbersome rating by 1. Once per round on the character’s turn, they may draw or holster an easily accessible weapon as an incidental, not a maneuver.
This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.

Integrated Scanner
While wearing their helmet, the user benefits from a General Purpose Scanner and adds 1 Boost Die to Perception checks made to detect movement or hidden enemies.

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