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Defensive Driving x2 |
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AoR - 74 |
Increases Defense of vehicle or starship being piloted by 1 per rank of Defensive Driving. |
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Situational Awareness |
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AoR - 74 |
Allies within short range of the vehicle add a blue die to their perception and vigilance checks. Allies in close range add 2 blue dice. |
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Quick Strike |
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AoR - 74 |
Add a blue die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
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Full Stop |
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AoR - 74 |
When piloting a ship or vehicle, take a Full Stop maneuver to reduce speed to zero and suffer strain equal to speed reduced. |
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Natural Programmer |
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Once per session you can reroll any computer or astrogation check |
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Form on Me |
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AoR - 74 |
Allies equal to ranks in Leadership in close range gain the benefits of the Gain the Advantage action. |
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Tricky Target |
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AoR - 74 |
Count vehicle or starship piloted as having a silhouette 1 lower when being attacked. |
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Dedication |
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AoR - 74 |
+1 to Presense |
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Grit |
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AoR - 74 |
+1 strain threshold |
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Fire Control |
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When in a starship or vehicle, the character can make a Fire Control maneuver. If he does so, all combat checks from the starship or vehicle count the silhouette of the target as one higher than normal until the beginning of the character's next turn. |
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Field Commander |
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AoR - 74 |
Take the Field Commander action: make an average Leadership check. A number of allies equal to presence my immediately suffer 1 strain to perform 1 free maneuver. |
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Command x2 |
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AoR - 74 |
Add one blue die per rank when making Leadership checks. Affected targets add one blue per rank to any Discipline checks for the next 24 hrs. |
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Improved Field Commander |
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AoR - 74 |
Field Commander action affects allies equal to double Presence, and may spend triumph to allow one ally to spend one strain to perform an action instead of a maneuver. |