Gilgaroth by shilliard

Species
Dowutin
Career
Guardian
Specializations
Armorer, Gadgeteer, Sentry
System
Force and Destiny

7
Threshold 20
Current 0
Threshold 11
Current 0
Ranged 1
Melee 1

Characteristics

4
1
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 3
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) X 1
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Contained Energy Axe
Range
Engaged
Skill
Lightsaber
Breach 1, Cumbersome 3, Sunder, Vicious 3 || -1 Setback, Accurate 1]
Damage
+3 (7, 11 with Falling Avalanche)
Critical
1
Exoglove
Range
Engaged
Skill
Brawl
Knockdown
Damage
+2
Critical
4

15
245
590
12/19

Weapons & Armor

Contained Energy Axe, Enc - 4, HP - 4*, Cost - 2500 (special start).
MODS: Custom Grip, 500 cR, 1 HP || Balanced Hilt, 1,500 cR, 2 HP || Magnetic Weapon Tether, 250 cR, 1 HP
TALENTS: Tinkerer*, Jury Rigged: Crit -1
Can recover weapon as incidental at engaged range (due to MWT)


Exoglove (GaG), Enc - 2, HP - 1, Cost - 2000 (special: Brawn +1, can shoot grappling hook to an object in medium range with a PP ranged (light) check)

Seascape Diving Suit (0 Defense, 2 Soak, 2 HP, Enc 3, 400 cR) - sealable, ahs six hours of atmosphere via air-breather. User has access to fresh water, nutrition supplements, and other biological necessities. Does not suffer movement penalties for traveling through water.

Personal Gear

Lightsaber Maintenance Kit, 2 Enc, 700 cR, adds adv to lightsaber mechanics checks and also counts as a toolkit

Heavy Hydrospanner, 3 Enc, 250 cR, adds adv to mechanics checks

Verpine Headband, 1 Enc, 500 cR, converts excess strain into wounds

Imperial Army Military Backpack, +6 Enc, 60 cR

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Immovable 1 Dowutin Dowutins who suffer the immobilized condition, are knocked prone, or are otherwise moved against their will may, as an out-of-turn incidental suffer 3 strain to avoid the effect. Dowutins that are of silhouette 2 suffer only 1 strain.
Large 1 Dowutin Silhouette 2.
Inventor 1 Armorer Add 1 boost or remove 1 setback per rank of Inventor.
Gearhead 1 Armorer Remove 1 setback per rank of Gearhead from mechanics checks. Halve the cost to add mods to attachments.
Mental Tools 1 Armorer Always count as having the right tools for the job for mechanics checks.
Supreme Armor Master 1 Armorer Once per round, may suffer 3 strain to take the Armor Master incidental: reduce the next Critical Injury suffered by 1- per point of soak, to a minimum of 1.
Falling Avalanche 1 Armorer Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn.
Tinkerer 1 Armorer, NOT YET:Gadgeteer May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Improved Armor Master 1 Armorer When wearing armor with a soak value of 2 or higher, increase defense by 1.
Armor Master 1 Armorer When wearing armor, increase total soak value by 1.
DECIDED TO UNPURCHASE THIS FOR THE MOMENT: Imbue Item 1 Armorer Take the Imbue item maneuver, suffer 1 strain and commit FD to grant one weapon, piece of armor, or item an improvement while FD remains committed. Suffer 1 strain every round for FD remains committed.
DECIDECIDED NOT TO GET: Dedication 1 Armorer +1 stat
Toughened 1 Gadgeteer +2 WT
Jury Rigged 1 Gadgeteer Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use.
DECIDED TO UNPURCHASE FOR NOW: Deadly Accuracy (Lightsaber) 1 Gadgeteer When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill.
Grit 1 Sentry +1 ST
Reflect 1 Sentry When hit by a ranged attack, suffer 3 strain to reduce damage by 2+ranks in Reflect.
Saber Throw 1 Sentry Perform Saber Throw action; make Lightsaber combat check as ranged attack at target within medium range, adding FD no greater than Force rating. Must spend PIP and succeed to hit target, spend PIP to have weapon return to hand.

Force Powers

Force Rating
1
Power
Move
Description
Move things, Sil 0, range short.
Upgrade Effect
Range Spend 1 pip for 1 range upgrade

Background

Gilgaroth has lived for several hundred years, as many members of his species can. He has heard of the rise of a multitude of Jedi, claiming the title of Sith, only to watch them fall to the more pure brethren. He has seen the birth of navicomputers, the discovery of bacta, the discovery of Kaashyyk, the first visits to Tatooine, and more.

Originally trained as a Jedi, Gilgaroth eventually left the order when he was a few decades old, leaving his saber behind. Something was wrong, considering how often people struggled to live the life properly, and he decided to look for something more. Most of the terrible things that happened in the galaxy were on a small scale and he felt little need to intervene. The greater things were usually solved before he had even heard about it.

He went from planet to planet, helping people where he could, making money, occasionally settling down. He lived as a farmer for many decades, an explorer, a mercenary. Then, he had begun to hear rumors of the Mandalorians. Their assaults on other planets and the number of extinction events they caused enraged Gilgaroth. He wondered why the Jedi would not assist, but when he heard that Revan and Malak were leading a group to end the wars once and for all, he went with.

Though he had taken lives before, the scale of death he found himself dishing out was surreal. The Republic annihilated the Mandalorians at every turn, obliterating them through brutal tactics designed by the extremely intelligent minds of Revan and Malak. Eventually, the death weighed on Gilgaroth. He knew that this must be done, but such things wear differently on those with a connection to the Force. When the war seemed like it was near completion, Gilgaroth abandoned his post. Though weakly connected to the Force, premonitions of the future caused him to have a bad feeling of who he might become should he see the conflict to the end. He returned, and waited.

When the Empire returned, Gilgaroth knew that he had made the right choice. This threat was one of the greatest that he had ever seen in the galaxy, a true threat to the status quo. Grabbing his axe, he set off to kill the threats that the Jedi would not, aiming to bring peace to the galaxy once more.

Motivation

Morality

Enthusiasm - Recklessness
Bravery - Anger

Gilgaroth enjoys a challenge. He is enthusiastic about doing cool things, experiencing things he hasn't experienced in his lifetime. This sometimes turns to recklessness; case in point, he attempted some maneuvers in a ship that he was not prepared for and crashed. This is where he recieved his cybernetics.

Likewise, he is brave for the same reason. He is willing to stand up to things, face any enemy, etc. But, he occasionally uses anger to fuel himself. Anger hones the mind, gives focus, gives purpose.

[Hes like a viking berserker]

Description

Gilgaroth is a massive Dowutin towering at over 3 meters tall. His skin is tan with hints of gray, and his chin horns sweep down like the horns of a reek. Strong and fit, he keeps his body in prime shape. He wears cheap re-purposed armor, but wields a powerful customized energy axe. He does not wear a helmet and his resting face is perpetually angry. His right arm and right leg are entirely mechanical in nature, while the lower half of his left leg (below the knee) is also mechanical in nature.

Other Notes

Spent 0 XP on starting Characteristics.
Spent 0 XP on skills.


Armorer || X is taken, O is not taken

O O O X
O X O X
O X O X
O X X X
O O O O

Gadgeteer

O X O O
O X O O
O X O O
O X X O
O O O O

Sentry

O O X O
O O O O
O O O O
O O O O
O O O O

Return to Top