|
Burly |
1 |
Forged in Battle 29 |
reduces any wielded or carried weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1 |
|
Barrage |
1 |
^ |
Add one damage per rank of Barrage to one hit of successful Ranged (Heavy) or Gunnery attacks with non-starship/vehicle weapons at long or extreme range. |
|
Grit |
1 |
^ |
+1 Strain Thresh |
|
Toughened |
1 |
^ |
+2 Wound thresh |
|
Grit |
1 |
Dawn of Rebellion 101 |
+1 Strain Thresh |
|
Conditioned |
1 |
^ |
The character removes a setback dice per rank of Conditioned from their Athletics and Coordination checks. They reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
|
Knowledge Specialization (Warfare) |
1 |
^ |
When the character first acquires this talent, [they] may choose one Knowledge skill. When making checks with that skill, [they] may spend a triumph result to gain additional success results equal to [their] ranks in Knowledge Specialization. |
|
Know the Enemy |
1 |
^ |
The character may choose to use the Knowledge (Warfare) skill when making checks to determine Initiative. |
|
Formation Tactics |
1 |
^ |
The character may take the Formation Tactics action by making a Hard difficulty Leadership check. If successful, they may choose a number of allies within short range equal to success results generated. The difficulty of attacks against these allies is upgraded once until the end of the character's next turn. The effects of this action do not stack. |
|
Command |
1 |
^ |
The character gains a boost dice per rank of Command when making Leadership checks (or other checks to inspire, lead, or rally an audience). Inspired targets also add a boost die per rank to any subsequent Discipline checks they make over the next twenty-four hours (this does not increase with additional ranks of Command). |
|
Full Throttle |
1 |
^ |
The character may push a ship or vehicle past its limits of speed. [They] may perform the Full Throttle action, attempting a Hard difficulty Piloting check. With success, the ship's top speed increases by one for a number of rounds equal to Cunning. The ship cannot perform actions or maneuvers it could not perform normally (e.g., actions that have a minimum speed requirement). |
|
Known Schematic |
1 |
^ |
Once per game session, the character may spend a maneuver to make a Hard difficulty Knowledge (Education) check. Success means they are familiar with a building or capital ship's design. They now know the location of critical components or facilities within the ship or vehicle, as well as their own location. They can also plan unconventional routes around obstacles. Additional success, advantage or triumph results can reveal other useful information at the GM's discretion. |