|
Physical Training |
1 |
Clone Species |
Add one boost die per rank of Physical Training to Athletics and Resilience checks |
|
Prime Positions |
2 |
Clone Officer |
When this character or an ally in short range takes cover, they both increase their soak against ranged attacks by 1 per rank of Prime Positions until they leave that cover |
|
Grit |
2 |
Clone Officer |
Gain +1 strain threshold |
|
Command |
2 |
Clone Officer |
Add one boost die per rank of Command when making Leadership checks. Affected targets add one boost die to Discipline checks for next 24 hours |
|
Tactical Advance |
1 |
Clone Officer |
May suffer 2 strain to perform Tactical Advance incidental. Until the end of the character's next turn, character and allies within short range may leave cover and continue to receive its benefits |
|
Coordinated Assault |
1 |
Clone Officer |
Take the Coordinated Assault maneuver: a number of engaged allies equal to ranks in Leadership add one Advantage to combat checks until the beginning of their next turn. Range increases per additional rank of Coordinated Assault |
|
Field Commander |
1 |
Clone Officer |
Take the Field Commander action: make an Average Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform a free maneuver |
|
Improved Tactical Advance |
1 |
Clone Officer |
Character may spend two Advantage from any check they make or two Threat from a combat check targeting them to perform the Tactical Advance maneuver (instead of suffering strain) |
|
Improved Field Commander |
1 |
Clone Officer |
Field Commander action affects allies equal to double Presence; may spend one Triumph to allow one ally to suffer one strain and perform one free action instead |
|
Dedication |
1 |
Clone Officer |
Gain +1 to a single characteristic (Presence) |
|
Improved Scrap 'Em! |
1 |
Clone Officer |
Scrap 'Em! affects twice the number of allies, and allies add two boost dice to combat checks against the target |
|
For the Republic! |
1 |
Clone Officer |
When an ally is incapacitated or killed, you may make a Daunting Leadership check. If successful, the ally is not defeated until the end of the following round |
|
Scrap 'Em! |
1 |
Clone Officer |
On a successful attack, may suffer 2 strain and select allies up to ranks in Leadership, who add one boost die to attacks against the target until the character's next turn |
|
Toughened |
1 |
Clone Officer |
Gain +2 wound threshold |