|
Problem Solver |
0 |
|
In addition to using skill or characteristic rating, add a boost dice to checks when providing skilled assistance. |
|
Creative Design |
3 |
FO, 29 |
As part of resolving a successful crafting check, the character may also apply a result equivalent to spending a number of advantage equal to his ranks in Creative Design. The GM may then apply a result equivalent to spending that same number of strain die. |
|
Dockyard Expertise |
2 |
FO, 29 |
May make a average (Two purple) knowledge (education) check when at a space dock. If successful the cost and time for repairs is reduced by 25% per rank of Dockyard Expertise. |
|
Eye for Detail |
2 |
FO, 29 |
After making a mechanics or computer check, may suffer strain up to ranks of Eye for Detail to convert that many successes to advantages. |
|
Fine Tuning |
3 |
FO, 29 |
When repairing system strain on a starship or vehicle, repair 1 additional system strain per rank of Fine Tuning |
|
Push the Specs |
1 |
FO, 29 |
Perform the Push the Specs action when in a starship or vehicle, make an average (Two purple) knowledge (Education) check. With success, the ship's top speed increases by 1 for a number of rounds equal to the characters intellect. |
|
Master Artisan |
1 |
FO, 29 |
Once per round, take the Master Artisan incidental: suffer 2 strain to decrease the difficulty of next Mechanics check by 1, to a minimum of easy (1 purple) |
|
Dedication |
4 |
FO, 29 |
Gain +1 to single characteristic. This can not bring a characteristic above 6. (Intellect 1, Agility 2) |
|
Solid Repairs |
6 |
FO, 29 |
When repairing hull trauma on a starship or vehicle, repair 1 additional hull trauma per rank of Solid Repairs. |
|
Known Schematic |
1 |
FO, 29 |
Once per session, may perform the Known Schematic maneuver, make a hard (3 purple) Knowledge Education check. Success grants familiarly with a building or ship's design. |
|
Grit |
4 |
FO, 29 |
Gain +1 strain threshold. |
|
Smart Handling |
1 |
FO, 29 |
Once per session, take the Smart Handling action: Make a Hard (3 Purple) Knowledge (Education) check. Until start of the next round the ship's handling increases by 2 plus an amount equal to the advantage score on the check to a maximum handling of +4. |
|
Speak Binary |
1 |
AoR Core Rulebook, 87 |
When directing NPC droidsm may grant them a boost die per rank of Speaks Binary on checks. |
|
Tinkerer |
2 |
AoR Core Rulebook, 87 |
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. |
|
Inventor |
2 |
AoR Core Rulebook, 87 |
When constructing new items or modifying attachments, add boost die or remove a setback die per rank of Inventor. |
|
Utility Belt |
1 |
AoR Core Rulebook, 87 |
Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel. |
|
Careful Planning |
1 |
AoR Core Rulebook, 87 |
Once per session, may introduce a "fact" into the narrative as if a Destiny Point had been spent. |
|
Intense Focus |
1 |
AoR Core Rulebook, 87 |
Perform an Intense Focus maneuver; suffer 1 strain and upgrade the ability of the next skill check once. |
|
Respected Scholar |
1 |
AoR Core Rulebook, 87 |
May downgrade difficulty of checks to interact with institutes of learning by one per rank of Respected Scholar. |
|
Debilitating Shot |
1 |
AoR COre Rulebook, 68 |
Upon successful attack with a starship or vehicle weapon, may spend two advantage to reduce the maximum speed of the target by 1 until the end of the next round. |
|
True Aim |
2 |
AoR Core Rulebook, 68 |
Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim |
|
Overwhelm Defenses |
2 |
AoR Core Rulebook, 68 |
Upon unsuccessful attack with a starship or vehicle weapon, may spend two advantage per rank of Overwhelm Defenses. Reduce the defense in the targeted zone by 1 for every two advantage spent. |
|
Exhaust Port |
1 |
AoR Core Rulebook, 68 |
Before attacking a starship or vehicle, the character may spend 1 Destiny Point to ignore the effects of the Massive rule for the attack. |
|
Spare Clip |
1 |
AoR Core Rulebook |
Cannot run out of ammo due to a failure. Items with Limited Ammo quality run out of ammo normally. |
|
Toughened |
1 |
|
+2 wound threshold. |
|
Enduring |
1 |
|
+1 Soak value |
|
Redundant Systems |
1 |
|
Once per session, may take a Redundant Systems action; make an easy (1 Purple) Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device. |