Mekmek by DrakeCross

Species
Drall
Career
Engineer
Specializations
Shipwright, Scientist, Gunner, Mechanic
System
Age of Rebellion

2
Threshold 11
Current 0
Threshold 16
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

1
5
6
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 6
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 5
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 4
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 3
Piloting: Space (Ag) X 5
Resilience (Br) X 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) X 5
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 4
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4
Heavy Energy Rifle (HP 5)
Range
Long
Skill
Gunnery
Bipod (Low Cumbersome by 2 when crouched/prone), Autofire, Cumbersome 3, Ion Quality (Short Range), Vicious 1. !roll [pppppp]
Damage
10
Critical
3

0
1455
325
9

Weapons & Armor

Reinforced Clothing: +1 Soak, +2 Melee Defense, +2 Ranged Defense, 1 Encumbrance, 0 HP

Bio-Feedback Regulator: 2 to cybernetic implant cap.

Neural-Recorder: Next-best thing to a perfect memory; Easy Discipline checks to recall information

Cordicron Slot: Boost to astrogation and shipwright.

Personal Gear

*Handheld Multi-scanner. Add automatic success. (1 Enc)
*Specialist Shipwright Tool, Lightweight and Safety Features. Add Automatic Success and Automatic Advantage to shipwright checks. (1 Enc)
*Data Pad Specialist Tool for Shipwright. Safety Features 1 advantage to shipwright/computer checks. Automatic success to shipwright/computer checks. (1 Enc)
*Fusion Cutter (1 Enc)
*Load-Bearing Gear: Increase encumbrance threshold by 3.
*Backpack: Increase encumbrance threshold by 4.
*The Gray's shipping data and scan codes.

Assets & Resources

**Shipwright (skill): Rank 6** **Intense Focus:** Perform an Intense Focus maneuver; suffer 1 strain and upgrade the ability of the next skill check once. **Specialist Shipwright Tool**. Add Automatic Success and Automatic Advantage to shipwright checks. (1 Enc) !roll [pppppp][as]

**Shipwright (crafting): Creative Design (3):** As part of resolving a successful crafting check, the character may also apply a result equivalent to spending a number of advantage equal to his ranks in The GM may then apply a result equivalent to spending that same number of strain die. **Eye for Detail (2)** After making a mechanics, shipwright or computer check, may suffer strain up to ranks of Eye for Detail to convert that many successes to advantages. **Master Artisan** Once per round, take the Master Artisan incidental: suffer 2 strain to decrease the difficulty of next Mechanics check by 1, to a minimum of easy (1 purple). **Inventor (2):** When constructing new items or modifying attachments, add boost die or remove a setback die per rank of Inventor. **Intense Focus:** Perform an Intense Focus maneuver; suffer 1 strain and upgrade the ability of the next skill check once. **Specialist Shipwright Tools:** Add an automatic success and advantage to shipwright checks. !roll [ppppppbb] [as]

Critical Injuries & Conditions

**Mekmek Damage Control (HULL TRAUMA) Shipwright Check Action:** If successful, recover 1 point of Hull Trauma per 1 Success with +4 Hull Trauma for Solid Repairs Talent. Repair Hull Trauma with Mechanics only 1 time per encounter. (Solid Repairs 6. Foamcast; 1 boost die to structure/vehicle repair checks. Specialist Shipwright Tool; Automatic success and advantage)
!roll [pppppbdd] [as]

**Mekmek Damage Control (HULL TRAUMA) Athletics Check Action:** If successful, recover 1 point of Hull Trauma per 1 Success with +4 Hull Trauma for Solid Repairs Talent. Repair Hull Trauma with Athletics only 1 time per encounter. (Solid Repairs 6. Foamcast; 1 boost die to structure/vehicle repair checks. Specialist Shipwright Tool; Automatic success and advantage)
!roll [bpdd] [sa]

**Mekmek Damage Control (SYSTEM STRAIN) Shipwright Check Action:** If successful, recover 1 point of System Strain per 1 Success with +1 System Strain for Fine Tuning Talent. (Fine Tuning 3. Specialist Shipwright Tool; Automatic success and advantage)
!roll [pppppdd][as]

**Mekmek Gunnery Heavy Energy Rifle:** Range Long. Damage 10. Critical 3 Bipod (Low Cumbersome by 2 when crouched/prone), Autofire, Cumbersome 3, Ion Quality (Short Range), Vicious 1. Intense Focus: Upgrade roll for 1 strain. True Aim (2): once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. !roll [ppppp]

Talents

Name Rank Book & Page Description
Problem Solver 0 In addition to using skill or characteristic rating, add a boost dice to checks when providing skilled assistance.
Creative Design 3 FO, 29 As part of resolving a successful crafting check, the character may also apply a result equivalent to spending a number of advantage equal to his ranks in Creative Design. The GM may then apply a result equivalent to spending that same number of strain die.
Dockyard Expertise 2 FO, 29 May make a average (Two purple) knowledge (education) check when at a space dock. If successful the cost and time for repairs is reduced by 25% per rank of Dockyard Expertise.
Eye for Detail 2 FO, 29 After making a mechanics or computer check, may suffer strain up to ranks of Eye for Detail to convert that many successes to advantages.
Fine Tuning 3 FO, 29 When repairing system strain on a starship or vehicle, repair 1 additional system strain per rank of Fine Tuning
Push the Specs 1 FO, 29 Perform the Push the Specs action when in a starship or vehicle, make an average (Two purple) knowledge (Education) check. With success, the ship's top speed increases by 1 for a number of rounds equal to the characters intellect.
Master Artisan 1 FO, 29 Once per round, take the Master Artisan incidental: suffer 2 strain to decrease the difficulty of next Mechanics check by 1, to a minimum of easy (1 purple)
Dedication 4 FO, 29 Gain +1 to single characteristic. This can not bring a characteristic above 6. (Intellect 1, Agility 2)
Solid Repairs 6 FO, 29 When repairing hull trauma on a starship or vehicle, repair 1 additional hull trauma per rank of Solid Repairs.
Known Schematic 1 FO, 29 Once per session, may perform the Known Schematic maneuver, make a hard (3 purple) Knowledge Education check. Success grants familiarly with a building or ship's design.
Grit 4 FO, 29 Gain +1 strain threshold.
Smart Handling 1 FO, 29 Once per session, take the Smart Handling action: Make a Hard (3 Purple) Knowledge (Education) check. Until start of the next round the ship's handling increases by 2 plus an amount equal to the advantage score on the check to a maximum handling of +4.
Speak Binary 1 AoR Core Rulebook, 87 When directing NPC droidsm may grant them a boost die per rank of Speaks Binary on checks.
Tinkerer 2 AoR Core Rulebook, 87 May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Inventor 2 AoR Core Rulebook, 87 When constructing new items or modifying attachments, add boost die or remove a setback die per rank of Inventor.
Utility Belt 1 AoR Core Rulebook, 87 Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel.
Careful Planning 1 AoR Core Rulebook, 87 Once per session, may introduce a "fact" into the narrative as if a Destiny Point had been spent.
Intense Focus 1 AoR Core Rulebook, 87 Perform an Intense Focus maneuver; suffer 1 strain and upgrade the ability of the next skill check once.
Respected Scholar 1 AoR Core Rulebook, 87 May downgrade difficulty of checks to interact with institutes of learning by one per rank of Respected Scholar.
Debilitating Shot 1 AoR COre Rulebook, 68 Upon successful attack with a starship or vehicle weapon, may spend two advantage to reduce the maximum speed of the target by 1 until the end of the next round.
True Aim 2 AoR Core Rulebook, 68 Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim
Overwhelm Defenses 2 AoR Core Rulebook, 68 Upon unsuccessful attack with a starship or vehicle weapon, may spend two advantage per rank of Overwhelm Defenses. Reduce the defense in the targeted zone by 1 for every two advantage spent.
Exhaust Port 1 AoR Core Rulebook, 68 Before attacking a starship or vehicle, the character may spend 1 Destiny Point to ignore the effects of the Massive rule for the attack.
Spare Clip 1 AoR Core Rulebook Cannot run out of ammo due to a failure. Items with Limited Ammo quality run out of ammo normally.
Toughened 1 +2 wound threshold.
Enduring 1 +1 Soak value
Redundant Systems 1 Once per session, may take a Redundant Systems action; make an easy (1 Purple) Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device.

Background

Born on Corellia, Mekmek's family was very much dedicated to mechanical professions which he followed. Like most Drall, his natural intelligence and cunning was put to good use in his education in mechanics, with hims favoring vehicles and space craft. Such study during this time was a tenuous one considering the domination of the Rakatan empire, since they dominate through the use of their hyperdrives. In his studies, the hyperdrive fascinated and confounded him since it breaks the known laws of physics. Deep down he longed to learn how it was possible, being a life long goal to piece some truth together. During the end of his education, he begins to have political leanings the Three Niners.

With his education finished at age 15, into adulthood for his kind. Afterwards, he worked for the next few years on small companies until he signed up with Corellian Engineering Corporation. Working on construction of the L-1000 Recovery Vessels, he got a lot of on hands work on ship design which he continued to excel at. During this time he also worked under retired Gunnery Sgt. Jerris Mathinn, who's leadership inspired him to join with the Three Niners. While he had no involvement in their political meetings and operations, he'd become involved into their discrete research into Rakatan ships and trying to crack the understanding to the hyperdrive. By 25, he one of the younger members the CEC's and the Niners R&D.

However be it by chance or suspicion, the Rakatan officers arrived and demanded that engineers like Mekmek be turned over for 're-purposing'. With most of the team enslaved, Mekmek was included among it's members, with him being sent off to Generis One. While fearful for his life, he see's this as a chance to get his hands on a working hyperdrive. The question is can he find the right allies to help him?

Motivation

Motivation - Progress: To Mekmek, scientific advancement is the foundation to galactic civilization. However with the Rakatan's domination over the galaxy, their power has slowed such development to a stand still unless it directly benefits them. Even more frustrating is how they control the confounding technology that is the Hyperdrive. It's existence contradicts the Theory of Universal Reference, that nothing can go beyond the speed of light! The possibilities of understanding this break of physics tears at Mekmek's mind. If he has to break down every bit of Rakatan tech to even get a hint on how this is achieved, he'll gladly do so all in the name of scientific and engineering progress!

Duties

Duty - Tech Procurement: (745) Technology is everything from a Drell's point of view. While not the greatest inventors in the galaxy, the Drell know very well out to put any machine or piece of tech to it's fullest use. Even before his capture, Mekmek was intent on re-purposing any tech he had to use within the CEC or like minded groups. Now a captive, he is intent on discretely finding the proper tech to ensure survival, resistance or a chance for escape for him and any possible allies.

(60) Conflict

Description

Other Notes

100 Kilic Spitcrete Hulls

*Crimson Deathwih: Gives the Known Schematic talent for Rakata starships and vehicles. If you already have, gain an advantage.
*Gravity Well Accelerator data
*Theoretical blueprints for the hyperspace canon
*Blueprint for starfighter Gravity Well Hyperspace Accelerator
*Blueprint for the ram scoop
*Phrik Alloy Forge blueprints
*Blueprint for Eyes of the Corazone Space Station
*Blueprint for Kumumgah Black Hole Sail Barge
*Schematic for Fusial Thrust Engine
*Schematic for Lightly Armored Hull
*Schematic for Shuttle Frame
*Schematic for Freighter Frame
*Blueprint for Reinforced Carbon-Durasteel Armor
*Blueprint for Maneuvering Thrusters
*Blueprint for Retrofitted Hanger Bay
*Blueprint for Overcharged Shields

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