Edge of the Empire
| Threshold | 15 |
| Current | 7 |
| Threshold | 13 |
| Current | 6 |
| Ranged | 0 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 1 | |||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 2 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 0 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Shock Gloves |
RangeEngaged |
SkillBrawl |
|
| Qualities: Stun 3, Knockdown, Stun Setting |
Damage+0 |
Critical |
|
| Garottte |
RangeEngaged |
SkillBrawl |
|
| Qualities: Stun Setting, Knockdown |
Damage+0 |
Critical |
|
| Light Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Qualities: Stun Setting |
Damage5 |
Critical |
|
| Combat Knife |
RangeEngaged |
SkillMelee |
|
Damage+1 |
Critical |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Toughened | 1 | Star Wars Edge of the Empire Roleplaying Game: Core Rulebook (Page 145) | Passive | Gain +2 wound threshold. |
| Fearsome | 1 | Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 142) | Passive | When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. |
| Pack Instincts | 1 | Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Pg 60) | When performing the assist maneuver, Togrutas grant two boost dice instead of one boost die. |
| Loom | 1 | Dangerous Covenants: A Sourcebook for Hired Guns (Page 32) | When an ally engaged with the character makes a successful Charm, Deception, or Negotiation check, the character adds an advantage result per rank in Coercion to the ally's check. |
| Street Smarts | 1 | Star Wars Edge of the Empire Roleplaying Game: Core Rulebook (Page 144) | The character removes a setback dice per rank of Street Smarts from [their] Streetwise and Knowledge (Underworld) checks. |
| Talk the Talk | 1 | Dangerous Covenants: A Sourcebook for Hired Guns (Page 33) | When making a Knowledge skill check, the character may spend one Destiny Point to substitute Knowledge (Underworld) or Streetwise for the required skill. The GM may suitably embellish any information gathered due to a success on the check to reflect its criminal and underworld origins. |