Edge of the Empire
| Threshold | 23 |
| Current | 0 |
| Threshold | 22 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 2 | |||
| Charm (Pr) | 3 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 3 | |||
| Coordination (Ag) | 4 | |||
| Deception (Cun) | 1 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 2 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 3 | |||
| Piloting: Planetary (Ag) | 1 | |||
| Piloting: Space (Ag) | 2 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 3 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 1 | |||
| Brawl (Br) | 2 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 4 | |||
| Ranged: Heavy (Ag) | 3 | |||
| Knowledge: Core Worlds (Int) | 2 | |||
| Knowledge: Education (Int) | 2 | |||
| Knowledge: Lore (Int) | 4 | |||
| Knowledge: Outer Rim (Int) | 3 | |||
| Knowledge: Underworld (Int) | 2 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 1 |
| DL-44 Blaster |
RangeMedium |
SkillRanged: Light |
|
| Stun setting, Overcharged (see Talents), Boring conversation anyway |
Damage7 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Overcharged | 1 | Once per round as a maneuver, Player may upgrade the difficulty of the next attack to overcharge their DL-44 Blaster to add Pierce 7 to that attack. On two threat or Despair gun runs out of ammo & must be reloaded. | |
| Boring Conversation Anyway | 1 | On a failed social check with two net advantage, immediately draw your weapon & make a combat check. | |
| Dodge | 3 | When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge. | |
| Impulsive Distraction | 1 | Once per encounter, Han may spend an Action to allow all allies in the encounter to add automatic Success to their next skill check that round. | |
| Never tell me the odds | 1 | Once per session, after assembling the dice pool for a check but before rolling, Markus may suffer up to 3 Strain to remove an equal amount of negative dice from the pool. |