Threshold | 23 |
Current | 0 |
Threshold | 22 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 2 | |||
Charm (Pr) | 3 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 3 | |||
Coordination (Ag) | 4 | |||
Deception (Cun) | 1 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 2 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 3 | |||
Piloting: Planetary (Ag) | 1 | |||
Piloting: Space (Ag) | 2 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 3 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 1 | |||
Brawl (Br) | 2 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 4 | |||
Ranged: Heavy (Ag) | 3 | |||
Knowledge: Core Worlds (Int) | 2 | |||
Knowledge: Education (Int) | 2 | |||
Knowledge: Lore (Int) | 4 | |||
Knowledge: Outer Rim (Int) | 3 | |||
Knowledge: Underworld (Int) | 2 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 1 |
DL-44 Blaster |
RangeMedium |
SkillRanged: Light |
|
Stun setting, Overcharged (see Talents), Boring conversation anyway |
Damage7 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Overcharged | 1 | Once per round as a maneuver, Player may upgrade the difficulty of the next attack to overcharge their DL-44 Blaster to add Pierce 7 to that attack. On two threat or Despair gun runs out of ammo & must be reloaded. | |
Boring Conversation Anyway | 1 | On a failed social check with two net advantage, immediately draw your weapon & make a combat check. | |
Dodge | 3 | When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge. | |
Impulsive Distraction | 1 | Once per encounter, Han may spend an Action to allow all allies in the encounter to add automatic Success to their next skill check that round. | |
Never tell me the odds | 1 | Once per session, after assembling the dice pool for a check but before rolling, Markus may suffer up to 3 Strain to remove an equal amount of negative dice from the pool. |