Kira Vex by Mimirzzzz

Species
Umbaran
Career
Bounty Hunter
Specializations
Assassin
System
Edge of the Empire

3
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

2
3
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 1
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibro Knife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
3
Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3

110
175
7

Weapons & Armor

Vibroknife
Blaster Rifle
Heavy Clothing

Personal Gear

Disguise Kit
Comlink, Handheld

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 1 Edge of Empire p. 68 Gain +1 Strain Threshold
Stalker 1 Edge of Empire p. 68 Add 1 Advantage to all Stealth and Coordination Checks, per Rank of Stalker
Quick Strike 1 Edge of Empire p. 68 Add 1 Advantage to all Combat Checks against Targets that have not acted yet, per Rank of Quick Strike
Entrancing Gaze 1 Rise of the Separatist p. 16 Add 1 Advantage to Charm, Deception, or Negotiation Checks
Shadow Dweller 1 Rise of the Separatist p. 16 Remove 2 Disadvantage on Skill Checks due to Darkness. Add 1 Disadvantage to Skill Checks made in bright, natural light

Background

Kira Vex was born and raised on the planet of Umbara, a world shrouded in darkness and mystery. Hailing from a prestigious noble family, Kira's life was meant to be one of privilege and responsibility. However, from a young age, she felt suffocated by the expectations and obligations placed upon her by her lineage.

As a young Umbaran woman, Kira possessed an independent and adventurous spirit that clashed with the rigid traditions of her family. While her siblings and cousins eagerly embraced their roles within the family's extensive holdings and political affairs, Kira yearned for something more. She was drawn to the thrill of the unknown and the pursuit of personal freedom.

Fueled by her desire to break free from the confines of her noble upbringing, Kira decided to forge her own path as a bounty hunter and assassin. She saw this career choice as the ultimate expression of individualism, where she could make her own decisions and escape the predetermined fate that awaited her on Umbara.

To her family's dismay, Kira abandoned her position in the family hierarchy, leaving her parents and siblings struggling to fill the void she left behind. With her family's wealth and connections, Kira had access to top-notch training and equipment, which she used to hone her skills as a bounty hunter. She embraced the dangerous and unpredictable life that came with her new career, seeking out high-profile targets and living on the fringes of galactic society.
Despite her newfound freedom, Kira's sense of obligation to her family remained strong. She couldn't completely sever the ties that bound her to them. Occasionally, she would find herself pulled back to Umbara, reluctantly taking on the role of mediator or assisting her siblings with family affairs. These encounters served as painful reminders of the life she had left behind and reinforced her motivation to break free from her family's expectations.

Now, as a skilled bounty hunter assassin, Kira roams the galaxy, taking contracts that align with her moral compass. She constantly grapples with the conflict between her obligations to her family and her thirst for personal freedom. Each mission brings her closer to her goal of emancipation from the burdens of her noble lineage, while she searches for a sense of purpose and fulfillment in her dangerous and solitary existence.

Motivation

Freedom.

Obligations

Family: The character comes from an old noble family, that disapproves of their work as an (freelance)-assassin.
25 (+10 for 10XP, +5 for 1.000 Credits) Obligation

Description

Other Notes

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