Threshold | 15 |
Current | 0 |
Threshold | 15 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 3 | ||
Charm (Pr) | X | 1 | ||
Coercion (Will) | X | 4 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | X | 2 | ||
Deception (Cun) | X | 3 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | X | 0 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 1 | ||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 2 | ||
Ranged: Light (Ag) | X | 4 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | X | 2 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
HH-50 Heavy Blaster Pistol |
RangeShort |
SkillRanged: Light |
|
Linked 1, Stun Setting, Vicious 1 |
Damage7 |
Critical3 |
|
Ascension Gun |
RangeMedium |
SkillRanged: Light |
|
Stun Damage Only |
Damage5 |
Critical4 |
|
Z2 Stun Baton |
RangeEngaged |
SkillMelee |
|
Concussive 1, Stun Damage +2 |
Damage5 |
Critical2 |
|
Stun Grenade |
RangeShort |
SkillRanged: Light |
|
Disorient 3, Stun Damage, Blast 8, Limited Ammo 1 |
Damage8 |
Critical- |
Name | Rank | Book & Page | Description |
---|---|---|---|
Skilled | 1 | Human | x2 Non-Career skills +1 [Melee] [Athletics] |
Street Smarts | 1 | Marshal | Remove [Setback Die] per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks. |
Bad Cop | 1 | Marshal | May spend x2 [Advantage] from a Deception or Coercion check to upgrade ability of a single ally's subsequent Social Interaction Check against the target a number of times equal to ranks in Bad Cop. |
Quick Draw | 1 | Marshal | Once per round, draw or holster a weapon or accessible item as an incidental. |
Grit | 2 | Marshal | Gain +1 strain threshold. |
Toughened | 1 | Marshal | Gain +2 wound threshold. |
Durable | 1 | Marshal | May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
Good Cop | 1 | Marshal | May spend x2 [Advantage] from a Charm or Negotiation check to upgrade ability of a single ally's subsequent Social Interaction Check against the target a number of times equal to ranks in Good Cop. |
Point Blank | 1 | Marshal | Add 1 damage per rank of Point Blank to damage of one hit of a successful attack using Ranged (Heavy) or Ranged (Light) skills at close range or engaged. |
Unrelenting Skeptic | 1 | Marshal | When targeted by a Deception check, the character automatically adds [Failure] to the check equal to ranks in Vigilance. |