Trax Dystra by TheDrizzle

Species
Human
Career
CUP Officer
Specializations
Marshal
System
Edge of the Empire

4
Threshold 15
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
3
2
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) X 1
Coercion (Will) X 4
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 2
Deception (Cun) X 3
Discipline (Will) 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

HH-50 Heavy Blaster Pistol
Range
Short
Skill
Ranged: Light
Linked 1, Stun Setting, Vicious 1
Damage
7
Critical
3
Ascension Gun
Range
Medium
Skill
Ranged: Light
Stun Damage Only
Damage
5
Critical
4
Z2 Stun Baton
Range
Engaged
Skill
Melee
Concussive 1, Stun Damage +2
Damage
5
Critical
2
Stun Grenade
Range
Short
Skill
Ranged: Light
Disorient 3, Stun Damage, Blast 8, Limited Ammo 1
Damage
8
Critical
-

0
360
6900
12/12

Weapons & Armor

Underworld police armour
D: 1 // S: 1 // E: 3 // HP: 1 // R: 6
-Integrated Long Range Comlink
-In-Helmet Scanner

HH-50 Heavy Blaster Pistol [3 Enc]
-Custom Grip
-Built-in Blaster Sight

Ascension Gun [2 Enc]
-Electrocord
-Magnetic Grip

Z2 Stun Baton [2 Enc]
-Custom Grip
-Stun Pulse

Stun Grenade x3 [Enc 1x]

Personal Gear

Utility Belt [+1 Enc]
Creshaldyne Backpack [+3 Enc]
3 Pouches [+3 Enc]

Stimpack x3

Stun Cuffs

Explosive Shackles [2 Enc]

General Purpose Scanner [2 Enc]

Assets & Resources

Custom Grip:
-Remove a Setback Die from checks to use the weapon.

Ascension Gun:
-Use this weapon attachment to grapple distant surfaces.

Built-in Blaster Sight:
-Remove 1 setback die imposed by the 'Called Shot' use of the Aim maneuver from Ranged (Light) and (Heavy) checks.

In-Helmet Scanner:
-Remove a Setback Die from darkness or lack of visibility.
-Allows the detection of heat sources up to medium range.

General Purpose Scanner
-Used to identify and record a variety of data, such as detecting life-signs, heat signatures, radiation etc. They have a range up to 1.5 kilometres.

Critical Injuries & Conditions

[P] Discouraging Wound: Flip light side Destiny Point to dark side (reverse for NPC)

[P] Discouraging Wound: Flip light side Destiny Point to dark side (reverse for NPC)

Talents

Name Rank Book & Page Description
Skilled 1 Human x2 Non-Career skills +1 [Melee] [Athletics]
Street Smarts 1 Marshal Remove [Setback Die] per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.
Bad Cop 1 Marshal May spend x2 [Advantage] from a Deception or Coercion check to upgrade ability of a single ally's subsequent Social Interaction Check against the target a number of times equal to ranks in Bad Cop.
Quick Draw 1 Marshal Once per round, draw or holster a weapon or accessible item as an incidental.
Grit 2 Marshal Gain +1 strain threshold.
Toughened 1 Marshal Gain +2 wound threshold.
Durable 1 Marshal May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Good Cop 1 Marshal May spend x2 [Advantage] from a Charm or Negotiation check to upgrade ability of a single ally's subsequent Social Interaction Check against the target a number of times equal to ranks in Good Cop.
Point Blank 1 Marshal Add 1 damage per rank of Point Blank to damage of one hit of a successful attack using Ranged (Heavy) or Ranged (Light) skills at close range or engaged.
Unrelenting Skeptic 1 Marshal When targeted by a Deception check, the character automatically adds [Failure] to the check equal to ranks in Vigilance.

Background

Family fell victim to an attack on the lower level streets of Coruscant, in which he was saved by the CUP Force. This inspired him to take the duty to protect civilians.

Motivation

Personal Wealth
-Wants to own a large territory on a planet. to earn the money, he smuggles criminals to different places.

Obligations

Witness Protection: 20
-Due to the nature of Trax's work, he has helped some high profile criminals and refugees escape the grasp of many large syndicates and bounty hunters. Because of this, they send people to find him.

Betrayal: 5
-The betrayal of underworld connection Keye Silver has lead Trax on a mission to uncover his trail.

Description

In the underworld, much can happen.

"The Coruscant Cloak"

Other Notes

Tracker:
https://docs.google.com/spreadsheets/d/1se0o_HTtwvrlyI4AupgJqNp2WvFKMycNAxNkk8EqETU/edit#gid=0

Talent Trees:

Marshal:
[o] [x] [x] [x]
[x] [x] [x] [x]
[o] [o] [o] [x]
[o] [o] [o] [o]

Return to Top