Edge of the Empire
| Threshold | 15 |
| Current | 0 |
| Threshold | 15 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 3 | ||
| Charm (Pr) | X | 1 | ||
| Coercion (Will) | X | 4 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 2 | ||
| Deception (Cun) | X | 3 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | X | 0 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 1 | ||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | X | 4 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 2 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| HH-50 Heavy Blaster Pistol |
RangeShort |
SkillRanged: Light |
|
| Linked 1, Stun Setting, Vicious 1 |
Damage7 |
Critical3 |
|
| Ascension Gun |
RangeMedium |
SkillRanged: Light |
|
| Stun Damage Only |
Damage5 |
Critical4 |
|
| Z2 Stun Baton |
RangeEngaged |
SkillMelee |
|
| Concussive 1, Stun Damage +2 |
Damage5 |
Critical2 |
|
| Stun Grenade |
RangeShort |
SkillRanged: Light |
|
| Disorient 3, Stun Damage, Blast 8, Limited Ammo 1 |
Damage8 |
Critical- |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Skilled | 1 | Human | x2 Non-Career skills +1 [Melee] [Athletics] |
| Street Smarts | 1 | Marshal | Remove [Setback Die] per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks. |
| Bad Cop | 1 | Marshal | May spend x2 [Advantage] from a Deception or Coercion check to upgrade ability of a single ally's subsequent Social Interaction Check against the target a number of times equal to ranks in Bad Cop. |
| Quick Draw | 1 | Marshal | Once per round, draw or holster a weapon or accessible item as an incidental. |
| Grit | 2 | Marshal | Gain +1 strain threshold. |
| Toughened | 1 | Marshal | Gain +2 wound threshold. |
| Durable | 1 | Marshal | May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
| Good Cop | 1 | Marshal | May spend x2 [Advantage] from a Charm or Negotiation check to upgrade ability of a single ally's subsequent Social Interaction Check against the target a number of times equal to ranks in Good Cop. |
| Point Blank | 1 | Marshal | Add 1 damage per rank of Point Blank to damage of one hit of a successful attack using Ranged (Heavy) or Ranged (Light) skills at close range or engaged. |
| Unrelenting Skeptic | 1 | Marshal | When targeted by a Deception check, the character automatically adds [Failure] to the check equal to ranks in Vigilance. |