Threshold | 24 |
Current | 1 |
Threshold | 14 |
Current | 4 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 3 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 3 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 2 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | X | 0 | ||
Mechanics (Int) | X | 0 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 2 | ||
Skulduggery (Cun) | X | 2 | ||
Stealth (Ag) | X | 2 | ||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | X | 4 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 4 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 4 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Heavy Repeating Blaster |
RangeLong |
SkillGunnery |
|
Cumbersome 2, Pierce 5, Vicious 1, Autofire |
Damage15 |
Critical1 |
|
Krayt-Fire |
RangeShort |
SkillRanged: Heavy |
|
Blast5, Burn 3, knockdown, vicious 1, cumbersome 3, linked 1, pierce 2 |
Damage10 |
Critical3 |
|
Missile Tube |
RangeExtreme |
SkillGunnery |
|
Blast10, Cumbersome3,Guided3,Breach1,prepare1 |
Damage20 |
Critical2 |
|
Flame Strike |
RangeShort |
SkillGunnery |
|
Burn4, Blast9, cumbersome3, Vicious 2 |
Damage9 |
Critical2 |
|
Disruptor Rifle |
RangeLong |
SkillRanged: Heavy |
|
Cumbersome2, Vicious 5 |
Damage10 |
Critical2 |
|
Vibrosaw |
RangeEngaged |
SkillMelee |
|
Cumbersome4,sunder, unwieldy4, Vicious 2,pierce 2 |
Damage+4 |
Critical2 |
|
Parrying dagger |
RangeEngaged |
SkillMelee |
|
Defensive 1, pierce 2, vicious 1 |
Damage+1 |
Critical2 |
|
T7 Ion Dusruptor |
RangeLong |
SkillRanged: Heavy |
|
Blast 6, Breach 2, cumbersome 3, Slow-Firing 1, Vicious 6, cortosis, pierce 2, superior |
Damage13 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Enduring | 0 | +1 soak | |
Barrage (2 total) | 1 | +1 damage with Heavy and gunnery weapons at long range or longer. | |
Brace (2 total | 2 | manuever that gets rid of black dice situationly | |
Burly (2 total) | 3 | reduce encumbracne and cumbersome of weapon. | |
barrage | 4 | ||
Brace | 4 | ||
Burly | 5 | ||
Dedication (Willpower) | 5 | Stat increase that can't go past 6 | |
Rain of Death | 4 | manuever that gets rid of aim penalty on autofire. | |
Armor Master | 5 | when wearing armor, increase soak by 1 | |
toughened (4 total) | 1 | +2 wound threshold | |
Jury rigged | 2 | reduce advantage cost on auto-fire with Heavy Repeating Blaster. | |
Second Wind | 1 | Once per Encounter may use this to regain strain per rank as incidental. | |
Confidence | 2 | decrease difficulty of discipline checks by one to avoid fear. | |
Command | 3 | Blue dice per rank to all leadership checks. | |
Grit | 4 | +1 strain threshold | |
True Aim (2 total) | 5 | Gain benefits of aim and upgrade pool by ranks of of True Aim | |
dedication (agility) | 5 | ||
True aim | 5 | ||
Last one Standing | 1 | 1/session. 1 destiny. Average resilience. wipe out all minion groups in encounter. | |
Unmatched Protection. | 1 | 1/session. 1 destiny. Incidental. half damage before soak 3 times per round for 4 rounds. | |
Tinkerer | 4 | increase hp of Armor | |
Dedication (Willpower) | 5 | ||
Intimidating (2 total) | 5 | May suffer a number of strain up to ranks in Intimidating to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks by an equal number. | |
add boost | 1 | Last One Standing | add boost die per rank of add boost on the resilience check. |
Increase effect | 1 | Last One Standing | in addttion to ability, eliminate one rival per rank of increase effect. |
Increase effect | 1 | Last One Standing | |
Reduce destiny | 1 | Last One Standing | decrease destiny cost down to 1. |
Reduce difficulty | 1 | Last One Standing | decrease difficulty down to average |
Protect Ally | 1 | Unmatched Protection | may take hit for engaged ally |
additional Reduction | 1 | increase number of hits per round | |
Additonal Reduction | 1 | Increase number of hits per round | |
Duration | 1 | Increase Duration of Ability | |
Destiny | 1 | reduce destiny cost | |
Toughened | 1 | ||
Durable | 2 | reduce crit rolled by 10 per rank. | |
Toughened | 3 | ||
Intimidating | 1 | ||
Toughened | 3 | ||
Stalker | 1 | Boost die to stealth check | |
Quickstrike | 2 | Boost die to participants that haven't acted | |
Lethal Blows | 3 | +10 to crits | |
Lethal Blows | 1 | ||
Quick Draw | 2 | Draw or holster weapon as incidental once per round | |
Dodge | 4 | ||
Anatomy Lessons | 3 | Destiny to add int to damage | |
Lethal blows | 4 | ||
Master | 5 | Once per round, suffer 2 strain to reduce stealth or skullduggery check by 1 | |
Dedication | 5 | Agility |