|
Enduring |
0 |
|
+1 soak |
|
Barrage (2 total) |
1 |
|
+1 damage with Heavy and gunnery weapons at long range or longer. |
|
Brace (2 total |
2 |
|
manuever that gets rid of black dice situationly |
|
Burly (2 total) |
3 |
|
reduce encumbracne and cumbersome of weapon. |
|
barrage |
4 |
|
|
|
Brace |
4 |
|
|
|
Burly |
5 |
|
|
|
Dedication (Willpower) |
5 |
|
Stat increase that can't go past 6 |
|
Rain of Death |
4 |
|
manuever that gets rid of aim penalty on autofire. |
|
Armor Master |
5 |
|
when wearing armor, increase soak by 1 |
|
toughened (4 total) |
1 |
|
+2 wound threshold |
|
Jury rigged |
2 |
|
reduce advantage cost on auto-fire with Heavy Repeating Blaster. |
|
Second Wind |
1 |
|
Once per Encounter may use this to regain strain per rank as incidental. |
|
Confidence |
2 |
|
decrease difficulty of discipline checks by one to avoid fear. |
|
Command |
3 |
|
Blue dice per rank to all leadership checks. |
|
Grit |
4 |
|
+1 strain threshold |
|
True Aim (2 total) |
5 |
|
Gain benefits of aim and upgrade pool by ranks of of True Aim |
|
dedication (agility) |
5 |
|
|
|
True aim |
5 |
|
|
|
Last one Standing |
1 |
|
1/session. 1 destiny. Average resilience. wipe out all minion groups in encounter. |
|
Unmatched Protection. |
1 |
|
1/session. 1 destiny. Incidental. half damage before soak 3 times per round for 4 rounds. |
|
Tinkerer |
4 |
|
increase hp of Armor |
|
Dedication (Willpower) |
5 |
|
|
|
Intimidating (2 total) |
5 |
|
May suffer a number of strain up to ranks in Intimidating to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks by an equal number. |
|
add boost |
1 |
Last One Standing |
add boost die per rank of add boost on the resilience check. |
|
Increase effect |
1 |
Last One Standing |
in addttion to ability, eliminate one rival per rank of increase effect. |
|
Increase effect |
1 |
Last One Standing |
|
|
Reduce destiny |
1 |
Last One Standing |
decrease destiny cost down to 1. |
|
Reduce difficulty |
1 |
Last One Standing |
decrease difficulty down to average |
|
Protect Ally |
1 |
Unmatched Protection |
may take hit for engaged ally |
|
additional Reduction |
1 |
|
increase number of hits per round |
|
Additonal Reduction |
1 |
|
Increase number of hits per round |
|
Duration |
1 |
|
Increase Duration of Ability |
|
Destiny |
1 |
|
reduce destiny cost |
|
Toughened |
1 |
|
|
|
Durable |
2 |
|
reduce crit rolled by 10 per rank. |
|
Toughened |
3 |
|
|
|
Intimidating |
1 |
|
|
|
Toughened |
3 |
|
|
|
Stalker |
1 |
Boost die to stealth check |
|
|
Quickstrike |
2 |
Boost die to participants that haven't acted |
|
|
Lethal Blows |
3 |
+10 to crits |
|
|
Lethal Blows |
1 |
|
|
|
Quick Draw |
2 |
Draw or holster weapon as incidental once per round |
|
|
Dodge |
4 |
|
|
|
Anatomy Lessons |
3 |
Destiny to add int to damage |
|
|
Lethal blows |
4 |
|
|
|
Master |
5 |
Once per round, suffer 2 strain to reduce stealth or skullduggery check by 1 |
|
|
Dedication |
5 |
Agility |
|