Lux 2.1 by TheWereWizard

Species
Droid
Career
Hired gun
Specializations
Heavy,gadgeteer, mercenary soldier, assassin
System
Edge of the Empire

12
Threshold 24
Current 1
Threshold 14
Current 4
Ranged 1
Melee 1

Characteristics

6
7
1
1
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 2
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) X 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) X 2
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) X 4
Lightsaber (Br) 0
Melee (Br) X 4
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Repeating Blaster
Range
Long
Skill
Gunnery
Cumbersome 2, Pierce 5, Vicious 1, Autofire
Damage
15
Critical
1
Krayt-Fire
Range
Short
Skill
Ranged: Heavy
Blast5, Burn 3, knockdown, vicious 1, cumbersome 3, linked 1, pierce 2
Damage
10
Critical
3
Missile Tube
Range
Extreme
Skill
Gunnery
Blast10, Cumbersome3,Guided3,Breach1,prepare1
Damage
20
Critical
2
Flame Strike
Range
Short
Skill
Gunnery
Burn4, Blast9, cumbersome3, Vicious 2
Damage
9
Critical
2
Disruptor Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome2, Vicious 5
Damage
10
Critical
2
Vibrosaw
Range
Engaged
Skill
Melee
Cumbersome4,sunder, unwieldy4, Vicious 2,pierce 2
Damage
+4
Critical
2
Parrying dagger
Range
Engaged
Skill
Melee
Defensive 1, pierce 2, vicious 1
Damage
+1
Critical
2
T7 Ion Dusruptor
Range
Long
Skill
Ranged: Heavy
Blast 6, Breach 2, cumbersome 3, Slow-Firing 1, Vicious 6, cortosis, pierce 2, superior
Damage
13
Critical
2

1065

Weapons & Armor

HRB (Jury rigged) 4 encum
PVS 0 encum
Missile Tube - 2 encum
Sawed off shot gun. 1 encum
Disruptor rifle - 2 ecum
Flame Strike. 3 encum
Parrying vibroknife- scanner proof

Rebel Heavy Armor (tinkered) 2 encum- Strength enhanced with athletics mod 2hp, personal vibro saw 1 hp, superior 1Hp, cortosis 2hp.
Dark Sabre

Personal Gear

Cybernetic Legs + 1 Brawn
Cybernetic Arms +1 Agility
Implant Armor +1 soak
Exo Glove +1 Brawn
Utility belt +1 Encumbrance
Mk3 modular backpack with deep pockets. + 8 encumbrance

Assets & Resources

Weapon Mods: Xcitr with pierce add ons on HRB and Disruptor rifle. - Telescopic scope on Disruptor Rifle - light weight with mod on Flame strike, missile tube, HRB.
Dragon breath: hp 3

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Enduring 0 +1 soak
Barrage (2 total) 1 +1 damage with Heavy and gunnery weapons at long range or longer.
Brace (2 total 2 manuever that gets rid of black dice situationly
Burly (2 total) 3 reduce encumbracne and cumbersome of weapon.
barrage 4
Brace 4
Burly 5
Dedication (Willpower) 5 Stat increase that can't go past 6
Rain of Death 4 manuever that gets rid of aim penalty on autofire.
Armor Master 5 when wearing armor, increase soak by 1
toughened (4 total) 1 +2 wound threshold
Jury rigged 2 reduce advantage cost on auto-fire with Heavy Repeating Blaster.
Second Wind 1 Once per Encounter may use this to regain strain per rank as incidental.
Confidence 2 decrease difficulty of discipline checks by one to avoid fear.
Command 3 Blue dice per rank to all leadership checks.
Grit 4 +1 strain threshold
True Aim (2 total) 5 Gain benefits of aim and upgrade pool by ranks of of True Aim
dedication (agility) 5
True aim 5
Last one Standing 1 1/session. 1 destiny. Average resilience. wipe out all minion groups in encounter.
Unmatched Protection. 1 1/session. 1 destiny. Incidental. half damage before soak 3 times per round for 4 rounds.
Tinkerer 4 increase hp of Armor
Dedication (Willpower) 5
Intimidating (2 total) 5 May suffer a number of strain up to ranks in Intimidating to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks by an equal number.
add boost 1 Last One Standing add boost die per rank of add boost on the resilience check.
Increase effect 1 Last One Standing in addttion to ability, eliminate one rival per rank of increase effect.
Increase effect 1 Last One Standing
Reduce destiny 1 Last One Standing decrease destiny cost down to 1.
Reduce difficulty 1 Last One Standing decrease difficulty down to average
Protect Ally 1 Unmatched Protection may take hit for engaged ally
additional Reduction 1 increase number of hits per round
Additonal Reduction 1 Increase number of hits per round
Duration 1 Increase Duration of Ability
Destiny 1 reduce destiny cost
Toughened 1
Durable 2 reduce crit rolled by 10 per rank.
Toughened 3
Intimidating 1
Toughened 3
Stalker 1 Boost die to stealth check
Quickstrike 2 Boost die to participants that haven't acted
Lethal Blows 3 +10 to crits
Lethal Blows 1
Quick Draw 2 Draw or holster weapon as incidental once per round
Dodge 4
Anatomy Lessons 3 Destiny to add int to damage
Lethal blows 4
Master 5 Once per round, suffer 2 strain to reduce stealth or skullduggery check by 1
Dedication 5 Agility

Background

Motivation

Obligations

Description

Other Notes

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