|
Toughened |
2 |
|
Gain +2 Wound Threshold per rank |
|
Plausible Deniability |
1 |
|
Remove Setback per rank from Coercion and Deception checks |
|
Scathing Tirade |
1 |
|
Take a Scathing Tirade action; make an Average Coercion check. Each success causes one enemy in close range to suffer 1 strain. Spend advantages to cause 1 affected enemy to suffer 1 additional strain. |
|
Well Rounded |
1 |
|
Gain 2 additional career skills of choice |
|
Nobody's Fool |
1 |
|
May upgrade difficulty of incoming Charm, Coercion, and Deception checks once per rank |
|
Intense Presence |
1 |
|
Spend 1 destiny point to recover strain equal to Presence rating |
|
Natural Charmer |
1 |
|
Once per session, may reroll any 1 Charm or Deception check |
|
Jury Rigged |
1 |
|
Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. |
|
Armor Master |
1 |
|
While wearing armor, increase soak value by 1 |
|
Tinkerer |
1 |
|
May add 1 additional hard point to # of items equal to rank in Tinkerer. Each item can only have this talent used on it once. |
|
Defensive Stance |
1 |
|
Once per round, may perform Defensive Stance maneuver and suffer strain to upgrade difficulty of all incoming melee attacks by amount of strain taken. Amount of strain taken cannot exceed talent rank. |
|
Disorient |
1 |
|
After hitting with combat check, may spend 2 advantage to disorient target for number of rounds equal to rank. |
|
Stunning Blow |
1 |
|
When making melee checks, may inflict damage as strain instead of wounds. This does not ignore soak. |
|
Improved Stunning Blow |
1 |
|
When dealing strain damage with melee or brawl checks, may spend triumphs to stagger target for 1 round per triumph spent. |