tbd by Gotmilk74

Species
Mandalorian Human
Career
Soldier
Specializations
Commando, Colossus
System
Age of Rebellion

6
Threshold 25
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Characteristics

4
2
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1 +2 boost dice
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0 +2 boost dice
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Kal Dagger
Range
Engaged
Skill
Melee
Cortosis, Sunder, Vicious 2
Damage
+2
Critical
2
Glop Grenade
Range
Short
Skill
Ranged: Light
Blast -, Ensnare 3
Damage
-
Critical
-

0
255
300
4 / 9

Weapons & Armor

Mandalorian Armor Enc 0 (3) HP 5

Kal Dagger Enc 1 HP 1

2 Merr-Sonn Munitions G-20 Glop Grenades Enc 2 (1) HP 0
*Ensnare quality triggers on hit (rather than advantage)
*Targets ensnared by target must make an Easy (1 difficulty) Coordination check. Upon failure, target begins to suffocate (as goop gets in their airways).
*Grenades can be refilled with an Easy (1 difficulty) Ranged (Light) check. If failed with disadvantage results, the user is engulfed as the goop is exposed to air and expands rapidly. The refills cost 100 credits, first purchase of a grenade comes with 5 refills.

Personal Gear

Glop Grenade Refills: 10

12 Stimpacks Enc 0

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 5 Gain +2 Wound Threshold
Hard Headed 1 When staggered or disoriented, take the Hard Headed action to make a daunting difficulty Discipline check to remove the status. Difficulty reduced by 1 per rank.
Durable 4 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Unstoppable 1 If a Critical Injury roll is 1 or reduced to 1, do not receive the Critical Injury.
Physical Training 2 Add 1 boost die per rank of Physical Training to all Athletics and Resilience checks.

Background

Motivation

Duties

Duty: 0 (-5)

Description

Other Notes

**Knight Level Play**

30 XP for Colossus Spec

5 XP for Durable (Colossus)
10 XP for Durable (Colossus)
15 XP for Durable (Colossus)
20 XP for Unstoppable (Colossus)
5 XP for Toughened (Colossus)
10 XP for Toughened (Colossus)
15 XP for Toughened (Colossus)
5 XP for Hard Headed (Colossus)
5 XP for Toughened (Commando)
10 XP for Physical Training (Commando)
10 XP for Durable (Commando)
10 XP for Toughened (Commando)
5 XP for Physical Training (Commando)

Credits:

6000 Credits for Mandalorian Armor
4000 Credits for Kal Dagger
200 Credits for 2 Merr-Sonn Munitions G-20 Glop Grenade
300 Credits for 12 Stimpacks

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