Kak-Shi by obisean1

Species
Twi’lek
Career
Consular
Specializations
Sage, niman disciple
System
Force and Destiny

2
Threshold 13
Current 5
Threshold 20
Current 2
Ranged 0
Melee 1

Characteristics

1
2
3
2
5
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 3
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

25
875
5105
5/7

Weapons & Armor

Training lightsaber dam 6 crit 2 range engaged stun damage defensive(defensive training)

Training stick dam 1+brawn crit 5 range engaged stun damage accurate 1 disorient 1 defensive(defensive training)

Concealing robes

Personal Gear

Comlink(handheld
4 stim packs
Disguise kit
Scanner googles
6 field ration packs
Utility belt
Climbing gear
Thermal cloak

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Kill with kindness 1 Force and Destiny pg 71 Removes 1 setback dice per rank of kill with kindness from all charm and leadership checks
Researcher 1 Force and Destiny pg 71 Remove ■ per rank of Re searcher from all Knowl- edge checks. Researching a subject takes half the tim
Smooth talker(negotiation) 1 Force and Destiny pg 71 When first acquired, choose 1 skill; Charm, Coercion, De- ception, or Negotiation. When making checks with that skill, spend (£ to gain additional & equal to ranks in Smooth Talker.
Grit 4 Force and Destiny Pg 71 Gain +1 strain threshold
Force rating 3 Force and Destiny pg 71 Gain +1 force rating
The force is my allie 1 Force and Destiny pg 71 Once per session, may suf- fer 2 strain to perform Force power action as ma- neuver.
Balance 1 Force and Destiny pg 71 When the character recov- ers strain at the end of the encounter, he may add O per Force rating. He recov- ers additional strain equal to ( J generated.
Valuable facts 1 Force and Destiny pg 71 Once per encounter, per-form Valuable Facts action; make an Average Knowledge check If suecessful, add ($) to one ally's skill check during the en-counter.
Confidence 1 Force and Destiny May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Knowledge specialisation(lore) 2 Force and Destiny pg 71 When acquired, choose 1 Knowledge skill. When making that skill check, may spend result to gain additional successes equal to ranks in Knowledge Spe- cialization.
One with the universe 1 Force and Destiny pg 71 Once per session, meditate, then perform One with the Universe action; make Aver- age Astrogation check If successful, add O to all Force power checks in next encounter. If successful with ® . add#instead.
Nobody's fool 1 Force and Destiny pg 70 May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool.
Parry 2 Force and Destiny pg 70 When hit by a melee at- tack, suffer 3 strain to re- duce damage by 2 plus ranks in Parry.
Reflect 2 Force and Destiny pg 70 When hit by a ranged at- tack, suffer 3 strain to re- duce damage by 2 plus ranks in Reflect.
Niman technique 1 Force and Destiny pg 70 When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Sense emotions 1 Force and Destiny pg 70 Add □ to all Charm, Coer- cion, and Deception checks unless the target is immune to Force powers.
Toughened 1 Force and Destiny pg 70 Gain +2 wound threshold.
Force assault 1 Force and Destiny pg 70 Spend ^ o r D O O o n a missed Lightsaber (Willpow-er) combat check to imme-diately perform Move Force power action as maneuver.
Dedication 1 Force and Destiny pg 70 Cain +1 to a single charac- teristic. This cannot bring a characteristic above 6.
Preemptive avoidance 1 Force and Destiny pg 71 May spend I Destiny Point to disengage from engaged enemy as an out-of-turn in- cidental.
Defensive training 1 Force and Destiny pg 70 When wielding a Light- saber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training
Draw closer 1 Force and Destiny pg 70 Perform Draw Closer action; make a Lightsaber (Willpow- er) combat check against one silhouette 1 target within medium range, addingOno greater than Force rating to check. Spend 3 to move target one range band closer or to add # to check.
Centre of being 1 Force and Destiny pg 70 Take a Center of Being ma-neuver. Until the beginning of next turn, attacks against the character increase their critical rating by 1 per rank of Center of Being.
Improved centre of being 1 Force and Destiny pg 70 Suffer 1 strain to perform centre of being as an incidental.

Force Powers

Force Rating
4
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (O '# use): When guiding and shaping thoughts, only 3 generated from # may be used to generate negative emotions such as rage, fear,
and hatred. Only 3 generated from O may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as
confusion can be created from 3 generated from either O or •
The character may spend 3 to stress the mind of one living target he is engaged with, inflicting I strain.
Upgrade Effect
Control The Force user may make an opposed Discipline vs. Discipline check
combined with an Influence power check If the user spends3and sue
ceeds on the check, he can force the target to adopt an emotional state
or believe something untrue, lasting for l round or 5 minutes
Magnitude Spend 3 to increase targets
affected equal to Magnitude
upgrades purchased.
Control When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence
power check as part of his dice pool He may spend 3 to gain # o rO (user’s choice) on the check.
Range Spend3 to increase power's
range by a number of range
bands equal to Range up-
grades purchased.
Strength When stressing the mind of a
target, the character inflicts
2 strain.
Power
Senses
Description
The Force user can sense the Force interacting with the world around him.
The user may spend3to sense all living things within short range (including sentient and non-sentient beings).
The user may spend 3 to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Duration Sense’s ongoing effects may be triggered one additional time per round
Control Ongoing effect: Commit Q Once per round, when an attack targets the
Force user, he upgrades the difficulty of the pool once.
Control Effect: Spend 3 The Force user senses the current thoughts of one liv-
ng target with whom he is engaged.
Magnitude Spend3to increase number
of targets affected by power
equal to Magnitude up-
grades purchased.
Range Spend 3 to increase power's
range by a number of range
bands equal to Range up-
grades purchased.
Strength When using Sense's ongoing effects, upgrade the pool twice, in-
stead of once.
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend 3 to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Strength Spend 3 to increase sil-
houette able to be target-
ed equal to Strength up-
grades purchased.
Range Spend 3 to increase power's
range by a number of range
bands equal to Range up-
grades purchased.
Control The Force user can pull ob-
jects out of secure mount-
ings or out of an oppo-
nent's grasp.
Strength Spend 3 to increase sil-
houette able to be target-
ed equal to Strength up-
grades purchased.
Control The Force user can hurl objects to damage targets, by making a ranged
combat check combined with a Move power check, dealing damage
equal to 10 times silhouette.
Power
Bind
Description
The Force user restrains an enemy, preventing the target from acting.
The user may spend 3 to immobilize a target within short range until the end of the user’s next turn. If the user used any • to generate 3 , the target also
suffers 1 wound per3spent on the check (ignoring soak).
Upgrade Effect
Strength Spend3to disorient the tar-
get for a number of rounds
equal to Strength upgrades
purchased.
Control Spend 3 whenever a target
affected by Bind takes an
action, that target suffers
strain equal to Willpower.

Background

Kak-Shi was a respected jedi in the time of the Republic. He was a skilled diplomat but was also very good at knowing when diplomacy had to be put aside, and a Lightsaber drawn. However he believed violence should never be someones first move. When the clone wars started he left the jedi temple. He didn't agree with the war so he exiled himself to the outer rim. During the war he led a very simple life and spent most of the day meditating.

He felt it with the force when order 66 was given and so many jedi were wiped out all at once. That combined with the most of the remaining jedi being hunted down and killed. Not being able to cope with the massacre he was sensing, Kak-Shi turned to alcohol as a way to dull his connection to the force.

The trauma of order 66 and the drinking damaged his connection to the force leaving Kak-Shi weaker than he was before order 66. Luckily for him, he was deep enough in the outer rim that the empire didn't find and kill him in his vulnerable state.

Over the years he has gained a reputation for just being a senile old hermit which has also aided him in evading notice from the empire. Hearing of the rebel alliance reignited an ember of hope within Kak-Shi. Recently he has started meditating on the force again.

Motivation

Kak-Shi wants peace in the galaxy and for the force to be brought back into balance.

Morality

Morality: 54

Emotional strength: curiosity

Emotional weakness: obsession

Description

Kak-Shi is a 56 year old twi'lek. He has green skin and is 5ft 9" tall. He has green eyes and is bald. He wears brown tattered robes.

Other Notes

Obligations
Addicted: Kak-Shi is an alcoholic. He became dependent on it to reduce the pain caused by sensing so many jedi killed.

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