Force and Destiny
| Threshold | 13 |
| Current | 5 |
| Threshold | 20 |
| Current | 2 |
| Ranged | 0 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 1 | ||
| Athletics (Br) | 0 | |||
| Charm (Pr) | X | 2 | ||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | X | 1 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 3 | ||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Will) | X | 1 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 2 | ||
| Knowledge: Lore (Int) | X | 2 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Kill with kindness | 1 | Force and Destiny pg 71 | Removes 1 setback dice per rank of kill with kindness from all charm and leadership checks |
| Researcher | 1 | Force and Destiny pg 71 | Remove ■ per rank of Re searcher from all Knowl- edge checks. Researching a subject takes half the tim |
| Smooth talker(negotiation) | 1 | Force and Destiny pg 71 | When first acquired, choose 1 skill; Charm, Coercion, De- ception, or Negotiation. When making checks with that skill, spend (£ to gain additional & equal to ranks in Smooth Talker. |
| Grit | 4 | Force and Destiny Pg 71 | Gain +1 strain threshold |
| Force rating | 3 | Force and Destiny pg 71 | Gain +1 force rating |
| The force is my allie | 1 | Force and Destiny pg 71 | Once per session, may suf- fer 2 strain to perform Force power action as ma- neuver. |
| Balance | 1 | Force and Destiny pg 71 | When the character recov- ers strain at the end of the encounter, he may add O per Force rating. He recov- ers additional strain equal to ( J generated. |
| Valuable facts | 1 | Force and Destiny pg 71 | Once per encounter, per-form Valuable Facts action; make an Average Knowledge check If suecessful, add ($) to one ally's skill check during the en-counter. |
| Confidence | 1 | Force and Destiny | May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
| Knowledge specialisation(lore) | 2 | Force and Destiny pg 71 | When acquired, choose 1 Knowledge skill. When making that skill check, may spend result to gain additional successes equal to ranks in Knowledge Spe- cialization. |
| One with the universe | 1 | Force and Destiny pg 71 | Once per session, meditate, then perform One with the Universe action; make Aver- age Astrogation check If successful, add O to all Force power checks in next encounter. If successful with ® . add#instead. |
| Nobody's fool | 1 | Force and Destiny pg 70 | May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool. |
| Parry | 2 | Force and Destiny pg 70 | When hit by a melee at- tack, suffer 3 strain to re- duce damage by 2 plus ranks in Parry. |
| Reflect | 2 | Force and Destiny pg 70 | When hit by a ranged at- tack, suffer 3 strain to re- duce damage by 2 plus ranks in Reflect. |
| Niman technique | 1 | Force and Destiny pg 70 | When making a Lightsaber skill check, the character may use Willpower instead of Brawn. |
| Sense emotions | 1 | Force and Destiny pg 70 | Add □ to all Charm, Coer- cion, and Deception checks unless the target is immune to Force powers. |
| Toughened | 1 | Force and Destiny pg 70 | Gain +2 wound threshold. |
| Force assault | 1 | Force and Destiny pg 70 | Spend ^ o r D O O o n a missed Lightsaber (Willpow-er) combat check to imme-diately perform Move Force power action as maneuver. |
| Dedication | 1 | Force and Destiny pg 70 | Cain +1 to a single charac- teristic. This cannot bring a characteristic above 6. |
| Preemptive avoidance | 1 | Force and Destiny pg 71 | May spend I Destiny Point to disengage from engaged enemy as an out-of-turn in- cidental. |
| Defensive training | 1 | Force and Destiny pg 70 | When wielding a Light- saber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training |
| Draw closer | 1 | Force and Destiny pg 70 | Perform Draw Closer action; make a Lightsaber (Willpow- er) combat check against one silhouette 1 target within medium range, addingOno greater than Force rating to check. Spend 3 to move target one range band closer or to add # to check. |
| Centre of being | 1 | Force and Destiny pg 70 | Take a Center of Being ma-neuver. Until the beginning of next turn, attacks against the character increase their critical rating by 1 per rank of Center of Being. |
| Improved centre of being | 1 | Force and Destiny pg 70 | Suffer 1 strain to perform centre of being as an incidental. |
| Upgrade | Effect |
|---|---|
| Control |
The Force user may make an opposed Discipline vs. Discipline check
combined with an Influence power check If the user spends3and sue ceeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for l round or 5 minutes |
| Magnitude |
Spend 3 to increase targets
affected equal to Magnitude upgrades purchased. |
| Control |
When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence
power check as part of his dice pool He may spend 3 to gain # o rO (user’s choice) on the check. |
| Range |
Spend3 to increase power's
range by a number of range bands equal to Range up- grades purchased. |
| Strength |
When stressing the mind of a
target, the character inflicts 2 strain. |
| Upgrade | Effect |
|---|---|
| Duration | Sense’s ongoing effects may be triggered one additional time per round |
| Control |
Ongoing effect: Commit Q Once per round, when an attack targets the
Force user, he upgrades the difficulty of the pool once. |
| Control |
Effect: Spend 3 The Force user senses the current thoughts of one liv-
ng target with whom he is engaged. |
| Magnitude |
Spend3to increase number
of targets affected by power equal to Magnitude up- grades purchased. |
| Range |
Spend 3 to increase power's
range by a number of range bands equal to Range up- grades purchased. |
| Strength |
When using Sense's ongoing effects, upgrade the pool twice, in-
stead of once. |
| Upgrade | Effect |
|---|---|
| Strength |
Spend 3 to increase sil-
houette able to be target- ed equal to Strength up- grades purchased. |
| Range |
Spend 3 to increase power's
range by a number of range bands equal to Range up- grades purchased. |
| Control |
The Force user can pull ob-
jects out of secure mount- ings or out of an oppo- nent's grasp. |
| Strength |
Spend 3 to increase sil-
houette able to be target- ed equal to Strength up- grades purchased. |
| Control |
The Force user can hurl objects to damage targets, by making a ranged
combat check combined with a Move power check, dealing damage equal to 10 times silhouette. |
| Upgrade | Effect |
|---|---|
| Strength |
Spend3to disorient the tar-
get for a number of rounds equal to Strength upgrades purchased. |
| Control |
Spend 3 whenever a target
affected by Bind takes an action, that target suffers strain equal to Willpower. |