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Surgeon |
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Passive |
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon. |
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Force Sensitive |
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1 |
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Bind |
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User may spend 1 force die to immobilise a target within short range until the end of a users next turn, if the user used any dark side to generate the target also suffers 1 wound per force die spent on the check(ignoring soak) |
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Heal/Harm |
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The Force user bolsters his ally with renewed vigor or saps his foe of vital energy. Heal (Light side Force user only): Spend to heal a number of wound equal to Intellect from an engaged living creature (including user). Harm: Spend to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict. |
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Influence |
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The character may attempt to guide, shape, and even twist the thoughts and feelings of others. Special Rule ( / use): When guiding and shaping thoughts, only may be used to generate negative emotions such as rage, fear, and hatred. Only may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either or . The character may spend to stress the mind of one living target he is engaged with, inflicting 1 strain. |
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Control |
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The Force user may make an opposed Discipline vs. Discipline check combined with an Influence Power check. If the user sends and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes. |