Gearhead |
2 |
|
Remove 2 black die from mechanics checks |
Toughened |
2 |
|
+4 Wound threshold |
Fine Tuning |
2 |
|
When repairing the amount of System Strain a starship or vehicle suffered, repair 2 additional Strain |
Solid Repairs |
3 |
|
Repair +3 Hull Trauma whenever I repair a starship or vehicle |
Grit |
1 |
|
+1 Strain Threshold |
Redundant Systems |
1 |
|
Once per session make a (1 purple) mechanics check to take pieces from from a funcitoning device (without breaking it) to repair a broken one |
Bad Motivator |
1 |
|
Once per session, make a (3 purple) mechanics check to cause one targeted device to spontaneously fail |
Enduring |
1 |
|
+1 Soak |
Contraption |
1 |
|
Once per session, make a (3 purple) mechanics check to fashion a device to solve a current problem using just the tools and parts on hand |
Natural Tinkerer |
1 |
|
Once per session, may re-roll any one mechanics check |
Dedication |
1 |
|
Gain +1 to a single characteristic |
The Harder They Fall |
1 |
|
Once per session, spend 2 destiny points to make a (3 purple) mechanics check. If successful, for the remainder of the encounter, combat checks the character makes that inflict wounds or Hull Trauma against vehicles, structures, or droids automatically inflict a Critical Injury or Criltical Hit (depending on the target). ~ or ~ ca be spent to trigger the attack's Critical rating additional times, adding +10 to the critical roll as normal. |