Johann Etzheimer by Turrin

Species
Chadrophan
Career
Engineer
Specializations
Mechanic
System
Edge of the Empire

4
Threshold 14
Current 1
Threshold 11
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

1
4
5
2
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Dragoneye Repeater
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
8
Critical
3

0
400
675
11/14

Weapons & Armor

Czerka Arms C-10 "Dragoneye Repeater"

Personal Gear

Dragoneye Repeater
Armored Clothing
slicer gear (2 en.)
backpack
breaker heavy hydrospanner
climbing gear
integrated holsters (on my arm)
Merr-Sonn VX-A Intelligent Toolbox (cuts repair time by 50%)
blaster maintenance kit
wrist mount for blaster
Under-barrel grapnel launcher
1 Stim effect as of 8/23 session

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Gearhead 2 Remove 2 black die from mechanics checks
Toughened 2 +4 Wound threshold
Fine Tuning 2 When repairing the amount of System Strain a starship or vehicle suffered, repair 2 additional Strain
Solid Repairs 3 Repair +3 Hull Trauma whenever I repair a starship or vehicle
Grit 1 +1 Strain Threshold
Redundant Systems 1 Once per session make a (1 purple) mechanics check to take pieces from from a funcitoning device (without breaking it) to repair a broken one
Bad Motivator 1 Once per session, make a (3 purple) mechanics check to cause one targeted device to spontaneously fail
Enduring 1 +1 Soak
Contraption 1 Once per session, make a (3 purple) mechanics check to fashion a device to solve a current problem using just the tools and parts on hand
Natural Tinkerer 1 Once per session, may re-roll any one mechanics check
Dedication 1 Gain +1 to a single characteristic
The Harder They Fall 1 Once per session, spend 2 destiny points to make a (3 purple) mechanics check. If successful, for the remainder of the encounter, combat checks the character makes that inflict wounds or Hull Trauma against vehicles, structures, or droids automatically inflict a Critical Injury or Criltical Hit (depending on the target). ~ or ~ ca be spent to trigger the attack's Critical rating additional times, adding +10 to the critical roll as normal.

Background

Motivation

Obligations

Description

Other Notes

Character creation
90xp to increase int to 5
25xp to increase "ranged: light" to 3
5xp for gearhead
5xp for Toughened
5xp for Fine Tuning
5xp for Solid Repairs
10xp for Grit
10xp for Gearhead 2
10xp for Solid repairs 2
10xp for redundant systems
15xp for toughened 2
15xp for bad motivator
15xp for enduring
15xp for Solid repairs 3
20xp for Contraption
20xp for Fine tuning 2
25xp for natural tinkerer
25xp for dedication
30xp The Harder They Fall
20xp for Mechanics 4
20xp for "Ranged: Light" 4
5xp for "Piloting: Space" 1

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