Edge of the Empire
| Threshold | 14 |
| Current | 0 |
| Threshold | 11 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 2 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 1 | +1A | ||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 3 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | +1A | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 3 | -2S | |
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | +1A | ||
| Perception (Cun) | 1 | |||
| Piloting: Planetary (Ag) | 1 | |||
| Piloting: Space (Ag) | X | 2 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Int) | X | 0 | ||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 2 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 2 | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| Light Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Damage |
Critical |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Gearhead | 2 | Remove Setback dice per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. | |
| Tinkerer | 1 | Add 1 Hard Point to a number of items equal to ranks of Tinkerer. Each item may only be modified once. | |
| Find Tuning | 1 | When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of Fine Tuning. | |
| Redundant Systems | 1 | Once per session, may take a Redundant Systems action; make a 1p easy mechanics check to harvest components from a functioning device to repair a broken one without breaking the device. | |
| Solid Repairs | 1 | The character repairs +1 hull trauma per rank of solid repairs whenever he repairs a startship or vehicle. | |
| Contraption | 1 | Once per session, take a Contraption action; make a 3p hard mechanics check to fashion a device to solve a current problem using just the tools and parts on hand. |