DC-15LE Blaster Rifle (DLT-19D Heavy Rifle) with Blaster Energy Dampener. Decreases difficulty at long/extreme range by 1.
Jedi Temple Guard Armor with optical camo suite (2 upgrades to stealth checks) and range finder (Sniper shot talent, may perform maneuver to increase weapon's max range by number equal to rank. Upgrade check difficulty by 1 per max range band increase)
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Toughened
2
+2 WT per rank
Rapid Recovery
2
When healing strain after an encounter, heal +1 strain per rank.
Expert Tracker
1
-1 setback per rank from checks to find tracks or track targets. Decrease time to track a target by half.
Keen Eyed
1
-1 setback per rank from Perception and Vigilance checks. Decrease time to search a specific area by half.
Soft Spot
1
After making a successful attack, may spend 1 Destiny Point to add Cunning to damage of one hit.
Dedication
2
+1 to a single characteristic per rank (Ag + Br)
Intuitive Shot
1
When making a Ranged (Heavy) or Ranged (Light) combat check, add force dice up to Force rating to the check. May spend Force Points to add 1 success or advantage to the check per force point.
Force Rating
3
+1 Force Rating per rank
Adversary
2
Upgrade difficulty of combat checks vs this character by 1 per rank
Side Step
2
Once per round, may perform a maneuver to suffer strain up to ranks to upgrade difficulty of all incoming ranged attacks by an equal number for this round.
Force Powers
Force Rating
4
Power
Misdirect
Description
The Force user creates illusions to fool those around him.
The user may spend 1 force point to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the user's next turn, the target cannot see or sense the hidden person or object.
Upgrade
Effect
Range (Rank 3)
Spend 1 force point to increase power’s range by 1 per rank
Control
May use this power to force the target to perceive a single illusory person or object.
Duration
Commit 2 Force Dice to sustain this power while the beguiled target remains in range.
Magnititude (Rank 2)
Spend 1 force point to affect additional targets equal to Presence times ranks.
Control
The user may alter the perceived appearance of the chosen person or object instead of hiding it.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend 1 force point to sense all living things within short range (including sentient and non-sentient beings).
The user may spend 1 force point to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Control
Ongoing effect: Commit 1 Force Die. Once per round, when the Force user makes
a combat check, he upgrades the ability of that check once.
Range (Rank 3)
Spend 1 Force Point to increase power's range by a number of range bands equal to Range upgrades purchased.
Control
Effect: Spend 1 Force Point The Force user senses the current thoughts of one living target with whom he is engaged.
Duration
Sense’s ongoing effects may be triggered one additional time per round
Strength
When using Sense's ongoing effects, upgrade the pool twice, instead of once.
Control
Ongoing effect: Commit 1 Force Die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
The user may spend 2 force points to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance
The user may spend 1 Force Point and succeed at an AVERAGE (Vigilance check (or an opposed Vigilance vs. Discipline check) to see through illusions.
Upgrade
Effect
Mastery
May make a Seek power check and spend 3 Force points to add 1 Triumph to combat checks against one target for remainder of encounter.
Magnitude (Rank 2)
Spend 1 Force point to gain 1 additional detail about target per rank
Control
Spend 1 Force Point to track one additional target.
Duration
Commit 1 Force Die to continue tracking target even when it moves.
Strength (Rank 2)
Spend 1 Force Point to eliminate 1 Force-based illusion per rank
Control
Commit 3 Force Dice: The user's attacks gain Pierce with rating equal to Cunning plus ranks in Perception while these dice remain committed