Edge of the Empire
| Threshold | 18 |
| Current | 2 |
| Threshold | 10 |
| Current | 0 |
| Ranged | 0 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 1 | ||
| Athletics (Br) | X | 4 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 1 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 1 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 2 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 3 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Int) | X | 4 | ||
| Vigilance (Will) | 1 | |||
| Brawl (Br) | 3 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 3 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 2 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 1 | ||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 1 |
| Fists |
RangeEngaged |
SkillBrawl |
|
| Disorent 1, Knockdown |
Damage4 |
Critical5 |
|
| Wookiee Great Axe |
RangeEngaged |
SkillMelee |
|
| Cumbersom 3, Defensive 1, Knockdown 2 |
Damage7 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Shortcut | 1 | 72 | During a chase, add light blue die per rank in Shortcut to any checks made to catch or escape an opponent |
| Grit | 2 | 72 | Gain +1 strain threshold |
| Rapid Recovery | 2 | 72 | When Healing strain after an encounter, heal 1 additonal strain per rank of Rapid Recovery |
| Disorient | 1 | 72 | After hitting with combat check, may spend 2 Adv to disorient target for num- ber of rounds equal to ranks in Disorient. |
| Stalker | 1 | 72 | Add 1 blue die per rank of Stalker to all Stealth and Coordination checks. |
| Quick Strike | 1 | 72 | Add 1 blue die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
| Forager | 1 | 72 | Remove up to two black die from skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
| Utility Belt | 1 | 72 | Spend 1 Destiny Point to preform a Utility Belt incedental: produce a previously undocumented item or weapon (with restrictions) from a tool belt or satchel. |