Threshold | 18 |
Current | 0 |
Threshold | 14 |
Current | 2 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 2 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 1 | ||
Cool (Pr) | 1 | |||
Coordination (Ag) | X | 1 | ||
Deception (Cun) | X | 3 | ||
Discipline (Will) | 2 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 1 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | X | 2 | ||
Stealth (Ag) | X | 3 | ||
Streetwise (Cun) | X | 2 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Cun) | X | 5 | ||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | X | 4 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | X | 1 | ||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 1 | |||
Knowledge: Underworld (Int) | X | 1 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Bad Jag |
RangeLong |
SkillRanged: Light |
|
Stun Setting, Accurate 1, Pierce 1, Knockdown, Disorient 1 |
Damage7 |
Critical2 |
|
Gaffi Stick |
RangeEngaged |
SkillMelee |
|
Defensive 1, Disorient 3 |
Damage+2 |
Critical3 |
|
Philaxian Phase Knife |
RangeEngaged |
SkillLightsaber |
|
Pierce 4, Vicious 1, Quick Draw |
Damage3 (+1) |
Critical3 |
|
Frag Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 6, Limited Ammo 1 |
Damage8 |
Critical4 |
|
Truncheon |
RangeEngaged |
SkillMelee |
|
Disorient 2 |
Damage+2 |
Critical5 |
|
Vibroknife |
RangeEngaged |
SkillMelee |
|
Pierce 2, Vicious 1 |
Damage+1 |
Critical2 |
|
KO-2 Heavy Stun Pistol |
RangeShort |
SkillRanged: Light |
|
Stun Damage |
Damage8 |
Critical- |
|
Zuri's Lightsaber |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Sunder, Extended Hilt, Shien Reverse Grip, Disguise Kit |
Damage12 |
Critical2 |
|
Plasma Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 10, Limited Ammo 1 |
Damage12 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Sleight of Mind | 3 | F&D, p.94 (Sentry, update later) | Add blue die to all Stealth checks unless the opposition is immune to Force powers. |
Well-Rounded | 1 | F&D, p.94 | Melee; Ranged - Light |
Street Smarts | 2 | F&D, p.94, p.95 | Remove setback die from Streetwise and Knowledge (Underworld) tests, equal to ranks. |
Mental Fortress | 1 | F&D, p.94 | Spend 1 Destiny Point to ignore effects of Critical Injuries on Intellect and Cunning checks until end of encounter. |
Indistinguishable | 2 | F&D, p.94 | Upgrade the difficulty of checks to distinguish the character equal to ranks. |
Codebreaker | 1 | F&D, p.94 | Remove ■ per rank of Codebreaker from checks to break codes/decrypt communications & decrease difficulty by 1. |
Dodge | 1 | F&D, p.94 | When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, them upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge. |
Side Step | 1 | F&D, p.95 | Once per round, may suffer a number of strain to upgrade difficulty of incoming ranged attacks by Side Step ranks. |
Reflect | 5 | F&D, p.95 | When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. (6) |
Shien Technique | 1 | F&D, p.95 | When making a check using the Lightsaber skill, may use Cunning. |
Conditioned | 2 | F&D, p.95 | Remove ■ per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
Now You See Me | 1 | F&D, p.94 | Once per session, take Now You See Me action. Make a Hard (♦♦♦) Deception check to make a number of NPCs equal to Cunning within medium range forget about character. |
Master of Shadows | 1 | F&D, p.94 | Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by 1. |
Dedication | 2 | F&D, p.94 | Gain 1 Cunning |
Parry | 1 | F&D, p.95 | If wielding a lightsaber or melee weapon when hit by a melee attack, may suffer 3 strain to reduce damage by 2 plus Parry ranks. |
Counterstrike | 1 | F&D, p.95 | When an attack misses and generates a despair or two threat, may upgrade the next Cunning - Lightsaber check by one against the missing attacker, during the encounter. |
Toughened | 3 | F&D p.95, EV p.29 | Gain +2 wounds. |
Grit | 2 | F&D p.94, EV p.29 | Gain +1 strain. |
Defensive Stance | 1 | F&D, p.95 | Once per round, as a maneuver, suffer Strain up to ranks in Defensive Stance to upgrade the difficulty of all incoming melee attacks by that number for the next round. |
Slippery Minded | 1 | F&D, p.94 | If under the effects of a Force power, perform the Slippery Minded action; make a Hard (♦♦♦) Deception check to immediately end effects of power. |
Anatomy Lessons | 1 | F&D, p.94 | After making a successful attack, may spend a destiny point to add damage equal to Cunning to one hit. |
Force Rating | 2 | F&D, p.94 | +1 Force rating |
Uncanny Reactions | 2 | EV p.29 | Add a boost die per ranks to all Vigilance checks. |
Djem So Deflection | 1 | F&D, p.94 | After a Reflect, may spend of Destiny Point to use a Move maneuver as an out-of-turn incidental to close the distance with, or Engage the opponent. |
Shroud | 1 | F&D, p.94 | May flip a destiny point to become undetectable via Force powers and make powers go unnoticed for the remainder of the encounter. |
Improved Reflect | 1 | F&D, p.94 | When reflecting a hit that generated a despair or 3 threats, may hit one target in Medium range with the same damage as the initial hit, after the original attack resolves. |
Impossible Fall | 1 | EV, p.29 | Once per session may use to spend 2 force pips to reduce a fall's range band by one and - if possible - land somewhere safe. May spend an additional force pip to reduce a further range band. |
Overbalance | 1 | F&D, p.94 | When a combat check made by an engaged foe generates a despair or 3 threats may stagger attacker until the end of their next turn. |
Supreme Reflect | 1 | F&D, p.94 | If character didn't make an attack in the previous round, may spend 1 strain instead of 3 to Reflect. |
Upgrade | Effect |
---|---|
Control | Effect: Spend O The Force user senses the current thoughts of one living target with whom he is engaged. |
Control 2 | Ongoing effect: Commit one force die. Twice (Duration) per round, when an attack targets the Force user, he upgrades the difficulty of the pool twice (Strength). |
Duration | See Control 2 & 3 |
Strength | See Control 2 & 3 |
Control 3 | Ongoing effect: Commit one force die. Twice (Duration) per round, when the Force user makes a combat check, he upgrades the ability of that check twice (Strength). |
Range | Effect: Spend O to increase range by one band per rank. |
Magnitude 1 | Effect: Spend O to increase the number of targets by ranks of magnitude. |
Upgrade | Effect |
---|---|
Magnitude x2 | Spend O to increase targets affected equal to Magnitude upgrades purchased. |
Strength | Spend O to increase silhouette able to be targeted equal to Strength upgrades purchased. |
Range x2 | Spend O to increase power's range by a number of bands equal to Range upgrades purchased. |
Upgrade | Effect |
---|---|
Control | Ongoing effect: Commit one force die. Upgrade the ability of Vigilance and Perception checks once. |
Magnitude | Spend O to gain one additional detail per Magnitude rank. |
Magnitude | Spend O to gain one additional detail per Magnitude rank. |
Control | Ongoing effect: Commit three force dice. The user's attacks gain Pierce with rating equal to Cunning plus ranks in Perception. (Pierce 7) |
Strength | Spend O to eliminate 1 Force-based illusion per Strength rank. |