Accurate (Passive): Accurate weapons are easier to aim or wield, whether through design or technology. For each level of this trait, the attacker adds 1 blue to his attack dice pools while using this weapon.
Pierce: An attack made with this weapon ignores one point of soak for each rank of Pierce. If the weapon has more ranks of Pierce than the target's total soak, it completely ignores the target's soak.
Stun Setting: Some weapons deal Stun damage instead of regular damage. In this case, the weapon deals damage as strain instead of wounds. This damage is still reduced by a target’s soak. A variant of this is a Stun setting. As an incidental, the wielder can choose to switch the setting of his weapon to “Stun.” In this case, it does Stun damage as described above. When weapons with a Stun setting are used to deal Stun damage, their range changes to short and cannot be increased.
Adverse Enviro Gear: When wearing this, an individual may ignore 1 setback die imposed by the harsh conditions of the environment.
Tracker's Goggles: Add 1 boost die to Perception checks to locate a target by sight. Remove 2 setback dice from ranged combat checks imposed due to concealment, darkness, mist or fog.
Electrobinoculars: They allow vision in low light or extremely bright conditions. Magnifies targets up to 10 kilometers away. Thus remove one setback die imposed by such conditions or distance.