Grit (passive) |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Charmer?file=3d07e7561dd2f6623845210eafcd4114.jpg |
Gain +1 strain threshold |
Inspiring Rhetoric (action) |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Charmer?file=3d07e7561dd2f6623845210eafcd4114.jpg |
Take the Inspiring Rhetoric action, make an Average (XX) Leadership Check. Each (success) causes 1 ally in short range to recover 1 strain. Spend 1 (advantage) to cause 1 affected ally to recover 1 additional strain. |
Kill with Kindness (passive) |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Charmer?file=3d07e7561dd2f6623845210eafcd4114.jpg |
Remove 1(setback)/rank from Charm and Leadership checks |
Congenial (check upgrade) |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Charmer?file=3d07e7561dd2f6623845210eafcd4114.jpg |
May suffer a number of strain to downgrade difficulty of Charm or Negotiation checks, or upgrade difficulty when targeted by Charm or Negotiation checks, by an equal number. Strain suffered this way cannot exceed ranks of Congenial |
Disarming Smile (action) |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Charmer?file=3d07e7561dd2f6623845210eafcd4114.jpg |
Take the Disarming Smile action; succeed at an opposed Charm check to lower all defenses of a target by ranks in Disarming Smile until the end of the encounter |
Works Like a Charm (check upgrade) |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Charmer?file=3d07e7561dd2f6623845210eafcd4114.jpg |
Once per session, make one skill check using Presence rather than the characteristic linked to that skill |
Just Kidding (incidental) |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Charmer?file=3d07e7561dd2f6623845210eafcd4114.jpg |
Once per round, as an incidental, spend 1 destiny point to ignore a despair generated on a social check by the character or any ally in short range |
Don't Shoot! (action) |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Charmer?file=3d07e7561dd2f6623845210eafcd4114.jpg |
Once per session as an action, make a hard (3 purp) Charm check. On success, you can not be targeted by combat checks until the end of the encounter, or until you initiate a combat check. |
Smooth Talker - Coercion (check upgrade) |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Charmer?file=3d07e7561dd2f6623845210eafcd4114.jpg |
When first acquired, choose 1 skill: Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend advantage to gain success equal to ranks in Smooth Talker |
Unmatched Fortune (incidental) |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Unmatched_Fortune?file=643344e544b732a16df61be30921f97b.png |
Once per game session as an incidental, the character may spend 2 Destiny Points to change the face of one positive die in the character's dice pool to another face adjacent to it. An "adjacent" face is any die face sharing an edge - not a point - with the rolled face. Unmatched Fortune cannot be used on an 0 (force die). |
Frequency (Unmatched Fortune Upgrade) |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Unmatched_Fortune?file=643344e544b732a16df61be30921f97b.png |
Unmatched Fortune can be used one additional time each game session per Frequency upgrade purchased. |
Destiny (Unmatched Fortune Upgrade) |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Unmatched_Fortune?file=643344e544b732a16df61be30921f97b.png |
Unmatched Fortune costs 1 Destiny Point instead of 2. |