Droid Species Abilities |
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Droids do not need to eat, sleep, or breathe, and are unaffected by toxins or poisons. Droids have a cybernetic implant cap of 6 instead of their Brawn rating. In addition, after selecting their career, a Droid Player Character may train one rank in six of the eight career skills (instead of the usual four). After selecting their first specialization, a Droid Player Character may train one rank in three of the four specialization skills (instead of the usual two).
Inorganic: Since droids are inorganic, they do not gain the benefits of recovering with a bacta tank, stimpack, or Medicine skill checks. Droids do recover naturally by resting, as their systems attempt self-repairs. Otherwise, droids need to be tended to with a Mechanics check, using the same difficulties and results of Medicine checks for organic beings. Emergency repair patches can be used to repair damage just like stimpacks are used on organic beings. See page 220 for more on droid repairs and healing. Due to their resilient metallic construction, droids start the game with one rank in the Enduring talent. Mechanical Being: Droids cannot become Force sensitive, nor acquire a Force Rating by any means. Droids cannot use Force powers, and also cannot be affected by mind-altering Force powers. |
Enduring |
1 |
core |
+1 to Soak per Rank (Droid Ability x1) |
Toughened x2 |
2 |
core |
+2 to Wound Threshold per Rank (Droid Spec x1, Medic x1) |
Hidden Storage x1 |
1 |
core |
Gain hidden storage in vehicle or equipment with Encumbrance storage equal to Ranks. Formidable (5 Diff) to find. (Droid Spec x1) |
Design Flaw x1 |
1 |
FO |
+1Adv to Combat checks against droids per rank (personal scale weapons only) |
Speaks Binary x1 |
1 |
core |
When directing NPC Droids gives +1 Boost per Rank on checks (DroidSpec x1) |
Grit x1 |
2 |
core |
+1 to Strain Threshold per Rank (Droid Specialist x1, Medic x1) |
Gearhead x1 |
1 |
core |
Remove 1 SB per Rank from Mechanics checks. Cut mod costs in half (Droid Spec x1) |
Forager |
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Remove 2 SB from checks to find sustenance, shelter. Survival checks to forage take 1/2 the time. |
Surgeon x1 |
1 |
core |
When making Medicine check to heal, target heals 1 more wound per Rank (Medic x1) |
Stimpack Specialization x2 |
2 |
core |
Target of stimpack heals 1 additional wound per Rank (Medic x2) |
Bacta Specialization x1 |
1 |
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Bacta Tank use and long term care: +1 Wound healing per Rank |
Machine Mender |
1 |
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When using Mechanics to Heal, heal 1 additional Wound per Rank |
Combat Programming |
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Once per Encounter make a 3 Diff Computers check on a droid to give it +1 Rank in 2 Combat skills. |
Well Rounded |
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Choose 2 Skills, they become Career Skills. (Droid: Piloting Planetary, Discipline) |
Master Artisan |
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As a Maneuver, take 2 Strain, lower next Mechanics check by 1 Difficulty to minimum of 1 Difficulty (Droid Spec) |