Threshold | 22 |
Current | 0 |
Threshold | 12 |
Current | 0 |
Ranged | 2 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 0 | ||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | X | 5 | +advantage | |
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 2 | +advantage | |
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | 0 |
RF-191 Prometheus Cannon |
RangeLong |
SkillGunnery |
|
Accurate 1, Burn 1, Blast 9, Vicious 5, Auto-Fire |
Damage14 |
Critical3 |
|
Exo Glove |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knowckdown |
Damage+2 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Cyborg | LoNH 96 | All Ganks are cyborgs, and each one often possesses several different cybernetic implants. A Gank begins play with up to two cybernetics that cost a total of up to 5,000 credits. If a character takes additional Obligation for credits at character creation, he may apply these extra funds to the 5,000 budget to purchase cybernetics. Ganks have a cybernetic implant cap of 3 plus brawn | |
Engineered Redundancies | SM 34 | The Character Benefits from emergency repair patches as if he were a droid. The character still benefits from stim packs as usual, but can only benefit from a total of 5 stim packs and/or emergency repair patches per day. Additionally, the character can be healed with the Mechanics skill in the same manner as a droid. | |
Enduring | 1 | EotE 135 | +1 Soak per rank of Enduring |
Toughened | 4 | EotE 145 | +2 wound threshold per rank of Toughened |
Durable | 2 | AoR 146 | Trees: Commando, Gunner The character may reduce a Critical Injury result he suf- fers by 10 per rank of Durable, to a minimum of one. |
Cyberneticist | 1 | SM 34 | The Character removes 1 setback per rank of cyberneticist from checks to build, repair, and install cybernetic implants. In addition, cybernetics and any materials used to craft cybernetics cost the character 50% less(this does not decrease with additional ranks of Cyberneticist). |
Brace | 1 | AoR 144 | As a maneuver, the character may Brace himself. This allows a character to remove a setback per rank of Brace from the next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult. |