Up the Ante |
3 |
Gambler |
Gain 10% More when Gambling per rank |
Second Chances |
3 |
Gambler |
Re-roll 1 Positive Dice per encounter per Ranks |
Grit |
4 |
Gambler/Quartermaster |
+1 Strain |
Convincing Demeanor |
1 |
Gambler |
Remove Setback from Deception or Skullduggery |
Toughened |
2 |
Gambler/Quartermaster |
+2 Wound Threshold |
Clever solution |
1 |
Gambler |
Once per session, using Cunning instead of Characteristic |
Double or Nothing |
1 |
Gambler |
Suffer 2 Strain, Upgrade Check Difficulty, Double Advantage after |
Improved Double or Nothing |
1 |
Gambler |
Also Double Success |
Supreme Double or Nothing |
1 |
Gambler |
Also Double Triumph |
Sound Investments |
4 |
Entrepreneur |
+100 Credits at start of session |
Rapid Recovery |
2 |
Entrepreneur |
Heal +1 Strain |
Wheel and Deal |
4 |
Entrepreneur |
+10% Credits when selling goods |
Know Somebody |
2 |
Entrepreneur |
When purchasing legal goods, reduce Rarity by 1 |
Master Merchant |
1 |
Entrepreneur |
When buying/selling, suffer 2 Strain to buy for 25% less, or sell for 25% more. |
Intense Focus |
2 |
Entrepreneur |
Suffer 1 Strain, Upgrade next Check |
Bought Info |
1 |
Entrepreneur |
Spend 50xDifficulty, to pass Knowledge check with 1 Success |
Greased Palms |
1 |
Entrepreneur |
Before a social check, spend 50 credits to upgrade roll |