Master Zaalbok by JaegerOrion

Species
Wookie
Career
Sith Master
Specializations
System
Force and Destiny

7
Threshold 40
Current 0
Threshold 30
Current 0
Ranged 2
Melee 2

Characteristics

5
4
2
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 4
Charm (Pr) 0
Coercion (Will) 3
Computers (Int) 0
Cool (Pr) 3
Coordination (Ag) 4
Deception (Cun) 4
Discipline (Will) 3
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 3
Perception (Cun) 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 3
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 3
Brawl (Br) 4
Gunnery (Ag) 0
Lightsaber (Br) 3
Melee (Br) 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Cortosis Gauntlets (Dual Wield)
Range
Engaged
Skill
Brawl
Cortosis, Defensive 1
Damage
6
Critical
3

Weapons & Armor

Sith battle armour (+2 Soak, +1 Defence, Cortosis)

Personal Gear

Cortosis Gauntlets:

While in combat with a lightsaber wielder, may spend 3 disadvantage results from an opponent's combat roll targeting them to short out the lightsaber. Alternatively, may spend 3 advantage results from own combat check to short out the opponent's lightsaber.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Wookie Rage 1 If wounded, deal +1 damage to Brawl and Melee attacks. If critically injured, deal +2 damage to Brawl and Melee attacks.
Defensive Training 1 Lightsaber, Melee, and Brawl weapons wielded by a Sith Juggernaut gain 1 rank in the Defensive item quality [replaces any ranks in Defensive the weapon already has].
Parry 6 When struck by a melee attack but before applying Soak, suffer 3 Strain to reduce damage by 8.
Reflect 4 When struck by a ranged attack but before apply­ing Soak, suffer 3 Strain to reduce damage by 6.
Additional Turn 1 Takes one additional turn at the end of the round.
Falling Avalanche 1 Suffer 2 Strain to add damage equal to Brawn to next Lightsaber combat check made this turn.
Overpowering Blows 1 A character who uses the Parry talent against a Sith Juggernaut’s Lightsaber or Melee attacks costs an additional point of Strain.
Adversary 3 Upgrade the difficulty of any combat check targeting this character three times.

Force Powers

Force Rating
3
Power
Bind
Description
Upgrade Effect
Power
Move
Description
Upgrade Effect

Background

Motivation

Morality

Description

Other Notes

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