Burly |
3 |
Forged in Battle page 29 |
Reduce any wielded weapon's cumbersome quality and encumbrance rating by a number equal to ranks in Burly (to a minimum of 1) |
Barrage |
3 |
Forged in Battle page 29 |
Add 1 damage per rank of Barrage to 1 hit of successful attack while using ranged heavy or gunnery at long or extreme range |
Grit |
1 |
Forged in Battle page 29 |
Add 1 to strain threshold |
Toughened |
3 |
Forged in Battle page 29 |
add 2 to wound threshold |
Brace |
2 |
Forged in Battle page 29 |
Perform the Brace maneuver to remove one setback die per rank of Brace from the next action. This may only remove setback dice added by environmental circumstances |
Fearsome |
2 |
Allies and Adversaries |
Whenever anyone is engaged with the (player) character, the player can force the opponent to make an average fear check with 1 setback die |
Spare clip |
1 |
Forged in Battle page 29 |
Cannot run out of ammo due to Critical Failure. |
Durable |
1 |
Forged in Battle page 29 |
Reduce any critical injuries suffered by 10 per rank down to a minimum of 1 |
Heroic Fortitude |
1 |
Forged in Battle page 29 |
May spend 1 destiny point to ignore the effects of critical injuries on Brawn or Agility until the end of the encounter |
Heroic Resilience |
1 |
Forged in Battle page 29 |
Immediately after being hit by an attack but before suffering damage, spend 1 destiny point to increase soak by ranks in Resilience. |
Dedication: Agility (From Heavy Tree) |
1 |
Forged in Battle page 29 |
Gain +1 to a single characteristic, but you cannot bring a characteristic above 6. |
Armor Master |
1 |
Forged in Battle page 29 |
When wearing armor, increase total soak value by 1 |
Rain of Death |
1 |
Forged in Battle page 29 |
Perform the Rain of Death maneuver to ignore the increased difficulty due to the Auto-fire quality of attacks made this turn |
Heroic Resilience |
1 |
Forged in Battle page 29 |
Immediately after being hit by an attack but before duffering damage, spend 1 destiny point to increase soak by ranks in Resilience |
Heavy Hitter |
1 |
Forged in Battle page 29 |
Once per session spend a triumph on a successful ranged heavy or gunnery check to add the Breach 1 quality to the attack or increase an existing Breach rating by 1 |
Grit |
1 |
Savage spirits page 29 |
Gain 1 strain threshold |
Studious Plotting |
1 |
Savage spirits page 29 |
When making a streetwise or survival check to navigate on a world, use Intellect instead of Cunning |
Expert Tracker |
1 |
Savage spirits page 29 |
Remove 1 setback die per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half |
Shortcut |
2 |
Savage spirits page 29 |
During a chase, the character adds boost dice equal to his ranks in Shortcut to any checks made to catch or escape an opponent |
Improved Shortcut |
1 |
Savage spirits page 29 |
When engaging in a chase or race, may suffer 2 strain to add successes equal to ranks in Shortcut to the check |
Planet Mapper |
2 |
Savage spirits page 29 |
Remove 1 setback die per rank of Planet Mapper from Streetwise or Survival checks used for navigation on a world. Such checks also take half the time. |
Preemptive avoidance |
1 |
Savage spirits page 29 |
May spend 1 Destiny point to disengage from engaged enemy as an out of turn incidental |
Galaxy Mapper |
2 |
Savage spirits page 29 |
Remove 1 setback die per rank from Astrogation checks. Astrogation checks take half normal time. |
Swift |
1 |
Savage spirits page 29 |
Do not suffer usual penalties for moving through difficult terrain |
Uncanny Senses |
1 |
Savage spirits page 29 |
Add 1 boost die per rank of Uncanny Senses to all Perception checks |
Toughened |
1 |
Savage spirits page 29 |
Add 2 wound threshold |
Force Rating |
1 |
Savage spirits page 29 |
Gain 1 force rating |
Holistic Navigation |
1 |
Savage spirits page 29 |
When making an Astrogation check, the character may spend one Destiny point to remove a Despair, or to remove threat equal to his ranks in Perception |