Powerful Blast |
3 |
Demolionist |
Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast |
Grit |
3 |
Demolionist |
Gain +1 strain threshold (included). |
Selective Detonation |
3 |
Demolionist |
When using a weapon with the Blast quality, spend 1 advantage to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation. |
Steady Nerves |
2 |
Demolionist |
Remove 1 setback per rank of Steady Nerves from Cool or Skulduggery checks. |
Toughened |
1 |
Demolionist |
Gain +2 wound threshold (included). |
Time To Go |
1 |
Demolionist |
The character may spend 1 Destiny Point to perform a Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion. |
Enduring |
1 |
Demolionist |
Gain +1 soak value (included). |
Improved Time To Go |
1 |
Demolionist |
When activating Time to Go, allow 1 engaged ally to also perform an out of turn Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion. |
Rapid Reaction |
1 |
Demolionist |
Suffer a number of strain to add an equal number of successes to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction. |
Improvised Detonation |
1 |
Demolionist |
Once per session, make a Hard (3P) Mechanics check to perform the Improvised Detonation action and build an explosive device, dealing damage equal to ranks in Intellect + ranks in Mechanics + 1 success. |
Improved Improvised Detonation |
1 |
Demolionist |
Reduce the difficulty of Improvised Detonation's check to Average (2P) and increase damage to twice ranks in Mechanics. |
Dedication |
1 |
Demolionist |
Gain +1 to single characteristic (Agility, included). |
Master Grenadier |
1 |
Demolionist |
Decrease the advantage cost to activate the Blast quality on any weapon used by 1 to a minimum of 1. |
Point Blank |
1 |
Mercenary |
Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at close range or engaged. |
Strong Arm |
1 |
Mercenary |
Treat thrown weapons as if they had 1 greater range. |