WIzzgars head. +1 Defense and SOAK Against force attacks
Personal Gear
Broken Sun Sword
Wizards Pouch with ground up Blue Kyber Crystal
Assets & Resources
Critical Injuries & Conditions
Bad legs, limps.
Talents
Name
Rank
Book & Page
Description
Adversary
2
Upgrade difficulty of all combat checks against this character by rank.
Ritual Caster
1
Must spend a maneuver before using any Force powers. In addition, may only use the Foresee power outdoors and at night.
Force Powers
Force Rating
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend
to gain vague hints of events to come, up to a day into his future
Upgrade
Effect
Power
Protect
Description
Protect
: The user makes a Protect power check and rolls an Average (
) Discipline check as part of the pool. Spend
to reduce damage from an
energy
-
based weapon that hits himself or an engaged character by amount equal t
o Willpower plus 1 per
. Dark side Force users may only protect
themselves
Upgrade
Effect
Power
Unleash
Description
Unleash
: The
user makes an Unleash power check as ranged attack and rolls an Average (
) Discipline check for difficulty. If check succeeds and
spends
, the attack hits. It has a range of shor
t, a base damage
equal
to Willpower, and a critical rating of 4. The user gains 1 Conflict.
Upgrade
Effect
Power
Battle Meditation
Description
If no were used to generate , choose one skill. While
affected by the power, each affected character counts as having
the same number of ranks in the chosen skill as the affected
character with the most ranks in the skill. If the user used any
to generate , each affected character must make an Easy ( )
Discipline check if he wishes to resist obeying orders.
Upgrade
Effect
Background
The local wizard, in a lone tower just outside of Vossport. He is a bit senile and odd. The denizens don't always know what he's up to, but he has enough respect that people leave him alone.