Accurate +1, Cumbersome 2, Encumb 5, HP 2, Rare (6,850c)
Damage
8
Critical
3
Training Saber
Range
Engaged
Skill
Lightsaber
Breach +1
Damage
6
Critical
1
7
157
107
7
Weapons & Armor
Comlink
Macrobinoculars
Heavy Clothing
Backpack
Glowrod
Extra reload
Breath pack
Ration pack
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Expert Tracker (1)
Tracking time reduced by half
Hunter (1)
Add blue to interaction checks w/ beasts or animals. Add +10 to critical injury against beasts or animals per rank.
Natural Hunter
Once per session, reroll any 1 perception or vigilance check.
Toughhead (1)
+2 to wound threshold
Force Powers
Force Rating
Power
Influence: Control (1)
Description
Change people's mind.
Upgrade
Effect
Spend force to increase range equal to range upgrades purchased
When making a coercion, charm, deception, or negotiation check, the Force user may roll an influence power check as part of the dice pool. He may spend force roll to gain success or advantage (user's choice) on the check.