Edge of the Empire
| Threshold | 15 |
| Current | 0 |
| Threshold | 12 |
| Current | 1 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | X | 1 | ||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 1 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | X | 1 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 1 | ||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 1 | |||
| Ranged: Light (Ag) | X | 3 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 0 | ||
| Knowledge: Education (Int) | X | 0 | ||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 0 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| WESTAR-35 |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting, Superior, 2 adv to act: Stun 5, Disorient 1 |
Damage7 |
Critical2 |
|
| Military Holdout Blaster |
RangeShort |
SkillRanged: Light |
|
| Stun Setting |
Damage6 |
Critical3 |
|
| Parrying Vibroblade |
RangeEngaged |
SkillMelee |
|
| Defensive 1, Pierce 2, Vicious 1 |
Damage+1 |
Critical2 |
|
| Stealth Vibroknife |
RangeEngaged |
SkillMelee |
|
| Pierce 1, Vicious 1 |
Damage+1 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Street Smarts | 1 | Marshal Talent | Remove [square] per rank of Street Smarts from Streetwise or Knowledge: Underworld |
| Bad Cop | 1 | Marshal Talent | May spend [2 adv.] from a Deception or Coercion check to upgrade the ability of a single ally's subsequent Social Interaction check against the target a number of times equal to ranks in Bad Cop |
| Quick Draw | 1 | Marshal Talent | Once per round, draw or holster a weapon or accessible item as an incidental |
| Good Cop | 1 | Marshal Talent | The character may spend two advantage results from a Charm or Negotiation check to upgrade the ability of a single ally's subsequent social interaction skill check against the same target in the same encounter |
| Toughened | 1 | Marshal Talent | gain +2 wound threshold |
| Point Blank | 1 | Marshal Talent | The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. |