Armored clothing soak 1 def 1
training set +setback for any check using brawn (unless off hand increase difficulty)
Eyes of Laqasa (remove setback from darkness, concealment, camouflage, or similar effects. see clearly in darkness as if day)
Heavy Battle Armor restricted (droid brain defense (3), superior)
Defense 2, soak 3, encum 5 hp4
+1 defense with guarded
Engineer's Hammer (to boost to build/demolish)
Hydrospanner (free advantage on mecahnics)
Thermal cloak
Personal Gear
Med kit (boost to medicine, free stim/scene)
Kraytr saber (masking kit)
AP: Tholothian Heartwood Hilt (heavy)
Cortosis Shield
Vibro knuckle
Datapad
Custom Tool Kit (boost die on checks)
Hydrospanner
Data Breaker, (2 boost to computer checks to slice)
Doses of synth-skin (20)
Stimpack (17)
power pack 3
Meditation Focus Talisman (+2 strain while paragon)
Marksman-H Combat Training Remote x9
Parts for 4 spider droids, can only attempt one check
Jedi temple datapad
Stories from the lives of the 5 Masters
Training sabers 4
Material for 4 vibro-weapons
Broken jedi repair tools
Specilist droid parts
Jedi multitool
Double bladed hilt +1 encumbrance
Air speeder parts (handling will be +1 on ship)
Assets & Resources
Boost die in Pink Royal Medbay
Boost to working on the engine or space related things in Pink Royal engine room
5 encumbrance of smuggle storage medbay
3 purple 2 setback to bypass lock.
-setback to coordination and resiliance, -1 crit unarmed
Grit (doctor R1 C3) and SHA R1 C1
2
+1 strain threshold
Surgeon (doctor R2 C3)
1
heal 1 additional point per rank of surgeon
Resolve (Doctor R2 C3
1
Reduce involuntarily suffered strain by 1
Toughened (SHA R1 C1, R2/C4) (Pad R1 C2)
3
+2 wound threshold
Pressure point (Doc R3 C4)
1
add medicine to unarmed strikes, deal strain to dmg bypassing soak
Presision strike (SHA, R2 C4)
1
when inflicting crit with Brawl, Melee or lightsaber, spend 2 strain for any easy crit
improved precision strike (SHA, R3 C4)
1
Quick Draw (Padawan r3 c1)
1
Well rounded (padawan r3 c2)
1
computers/astrogation as career
Parry (SHA, R3, c3/Knight Row 2 Collom 2)
2
3 strain reduce melee damage by 2+ranks
Swift (SHA)
1
no penalty for difficult terrain
Sense Danger (Padawan r2 c4)
1
once per game remove 2 setback from any check
Far Stike (Steel-hand adept, r4 c2)
1
Force Rating (Padawan R4 C3) and SHA
2
+2 force rating
Reflect (Pad R2/C3) knight R3C2
2
Jump up (knight, R2/C1)
1
Improved Parry R3/C3
1
Improved Reflect Knight R1/C3
1
Force Powers
Force Rating
3
Power
Enhance
Description
Upgrade
Effect
base
add force to athletics
Control
add force to resilience
Control
add force to brawl
Control
Force jump horizontally short range
Range
spend pip to increase range to medium.
Control
Force jump vertically short range
Control
use enhance as manuver
Control
Add force die to coordination checks
Power
Manipulate
Description
spend 1 pip to heal system strain, activateable repeatedly
Upgrade
Effect
Control
Add force to mechanics checks
Control
Commit a force die to use a broken weapon or item as if it's undamaged
Power
Necropsy
Description
Spend pip to gain a peice of info if people have lived there
Upgrade
Effect
Control
Roll force die with knowledge
Magnitude
spend pip to increase amounts of information
Power
Miraculus recovery
Description
When activating this ability and at the begining of their turn each round, heal 3 wounds
lasts till the end of the next turn
Upgrade
Effect
improved (1 point)
when activated fully heal all wounds
Story (1)
Cost 1 destiny point to activate
duration (1)
lasts one extra round
Frequency (2)
usable twice per session
Supreme (2)
On activation heal one critical injury
Power
Sense
Description
Force user can sense the force interacting with the world around him.
Spend 1 pip to sense all living things in short range
or
Spend 1 pip to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Background
Motivation
Obligations
Addiction 6
Bounty 5
Morality 99 Curisotiy/obsession
Saved: 5
Description
Other Notes
Rebel contact call & response: Does the sun set on the south side/Depends on the light of the moon
When attempting to quad-wield lightsaber, base if 4 purple instead of 5, 2 purple to duel weild