Assets & Resources
Baudo-class Star Yacht
Silhouette 3 (Elegant Design), Speed 4, Handling +1
Cargo 20, Passengers 6, Hyperdrive 1, Hyperdrive backup 7, Sensors: Med, Hull Trauma Threshold 28, Hull Strain Threshold 20, Shields 2 Fore, 2 Aft, 2 Armor
--(2) Deployable Dorsal Triple Blaster Cannon turrets 7 Damage, linked 2, range short (can be teamed together)
--(2) Deployable Ventral Quad Blaster Cannon turrets, 7 Dam, Linked 2, range short can be teamed together)
--Forward Twin Concussion Missile Launchers Dam 6, range short
--Pseudo Cloak: reduce range and hull silhouette detection +2, Nightshadow Coating, Sensor Shunt, Whisperthrust
--Cloaking Devise: Perception Diff 3 close range, Diff 4 short range, Diff 5 Med range, +2 setbacks Long Range, +5 setbacks Extreme range
--Navicomputer with Autopilot Droid Brain and Slave Circuit w/ remote piloting
--Advanced Subspace Encryption Array
--Bothawui Communications Conglomerate HSI-280 Hyperwave Signal Interceptor (This equipment is capable of intercepting communications travelling through subspace and hyperlanes. Some skilled operators may even be able to use signatures of starships which seep through hyperspace to track them.)
--Comm Scann (Triangulates location of known comlinks/tranceivers at close planetary range)
--CryonCorp EnhanceScan Long-Range Terrain Scanner (Produce a map with an Average (2 difficulty) Computers check. Maps produced add 1 boost die to Survival checks for navigation, plus an automatic success per 2 advantage results from the Computers check.)
--CryonCorp Ground-Penetrating Sensor Pack (This sensor array is mostly used by archeologists or even scavengers, as it analyses the ground beneath it to determine composition - bringing out artificial structures from basic ground composition.)
--3D Hollomap Tactical Display w Tactical Command, Control and Communications suite
--Electronic Countermeasures Array: reduce silhouette by 1, increase difficulty by 1 when tracked by "Guided" quality.
--Physical Countermeasures: 1x "Add 1 setback dice to all Gunnery checks made using missiles, rockets or torpedoes targeting the starship.", 1x "Increase the difficulty by 1 when making checks triggered by the Guided quality."
--Enhanced Prisoner Lockup
--(2) 10T Cargo Holds (port and starboard wings) w/ Ventral Tractor Beams
--Babblefish Translator (universal Language Translator
--Veridicator 200 (Add 2 boost dice to checks attempting to discern if an individual is lying or omitting information, as well as to ascertain their mental state.)
--Med Bay w/ casket Bacta Tank
--Harrier/Butterbug launch/retrieval tube
Droids:
--(6) WSW Mk III "Harrier" Combat Remotes w/ Superior 2 Verpine Heavy Shatter Rifle (18 Dam, 2 crit, 1 Enc, Silent, Invisible, Accurate 3, Knockdown, Pierce 6, Rancor Venom, Personal Stealth Field
--(6) Butterbug Remotes, mechanics 1, stealth 1, Perception 3
--(1) R7 Astromech
--(1) CT4 Medical droid
Critical Injuries & Conditions
Glitterstim addiction--amygdala partially stripped to end paranoia, adds +3 bonus die to perception and vigilance checks
Nannarium Root (20): Upgrade ability of Intellect- or Cunning-based checks once, but suffer 2 strain. Effects last for an hour.
Yaladai Spice (10): Whenever the character suffers strain, suffer 3 less (to minimum of 1). If force sensitive, add an additional force die to force power checks (any dark side points used come at double strain and conflict cost). Effects last for 1 encounter.
Antidote: Reduce difficulty of checks to resist a poison by 2 (to a minimum of 1).