-Training Suit (400cr, 6enc)
unless the integrated hilts are removed, encumbrance is 6. to remove weights, pass an easy mechanics check, this lowers encumbrance to 4. At the GM's discretion, training while wearing fully weighted might help a character develop physical fitness or adapt to high gravity environments)
Garrote (Make a successful brawl attack to cause the target to Suffocate. Targets must make a successful opposed Brawl check to break free, adding 1 Setback for each round they have been caught)
Personal Gear
Comlink
Datapad
Utility belt
Stimpack
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Dark-Siders
1
CSG
Start as a Dark-Sider by default.
Sith Secrets
1
CSG
Receive the mentor discount on all Force powers.
Iron Body
1
KoF pg. 29
remove 1 Setback per rank of Iron Body from Coordination and Resilience checks. Reduce critical rating of unarmed attacks by 1 per rank of Iron body (to a minimum of 1)
Parry
1
FnD pg.100
When hit by a Melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry
Force Powers
Force Rating
1
Power
Conjure
Description
The Force User calls forth a spectral object to their hand which lasts for a short time
The user may spend 1 Force Point to create a facsimile of a brawl or melee weapon anywhere within Engaged Range. At the end of the user's next turn, this item dissipates. At the GM's discretion, the user can instead conjure a simple tool or other useful low tech item with an Encumbrance no greater than 1
Upgrade
Effect
Background
Motivation
Birthright: This character's discovery of the Force awakened a need to claim forgotten teachings, martial techniques.
I and a forbidden way of life. Legends drive this character both to learn about and strive to emulate the Jedi of old