Confidence |
|
Inate |
You may decrease the difficulty of any Discipline check to avoid the effects of fear by one level per rank of Confidence. If you decrease the difficulty to zero, you do not have to make a Discipline check. |
Additional Limbs |
|
Inate |
Xexto have 4 arms, allowing them to make two free maneuvers per turn (as opposed to 1). |
Gearhead |
2 |
|
Remove a Setback Die (Black Die) per rank of Gearhead from all Mechanics checks. In addition, the credit cost to add mods to attachments decreases by 50%. This does not increase with multiple ranks of Gearhead. |
Inventor |
2 |
|
When constructing new items or modifying existing attachments, you may choose to add a Bonus Die (Blue Die) or remove a Setback Die (Black Die) from the check per rank of Inventor. |
Deadly Accuracy (Ranged: Heavy) |
1 |
|
Each time you gain a rank of Deadly Accuracy, you must choose one combat skill. You may add your basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. You cannot choose the same combat skill twice. |
Lethal Blows |
2 |
|
You add +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents. |
Natural Marksman |
1 |
|
Once per game session, you may reroll any one Ranged (Light) or Ranged (Heavy) check. |
Tinkerer |
3 |
|
You make one piece of equipment more modifiable. Choose one piece of equipment and increase its number of hard points by one. You can only do this once per piece of equipment, but can modify a number of pieces of equipment equal to your ranks in Tinkerer. If you lose a modified piece of equipment, you may apply Tinkerer to a new one. |