jill by madhatterthefirst

Species
Selonian
Career
hired gun
Specializations
enforcer, warden, FORCE-SENSITIVE EMERGENT
System
Edge of the Empire

8
Threshold 29
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Characteristics

6
4
2
1
4
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 5
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 5
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 5
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 5
Gunnery (Ag) 0
Lightsaber (Br) 5
Melee (Br) X 2
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2
BlasTech E-11s Sniper Rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 1, Cumbersome 3, Pierce 2, Slow-Firing 1
Damage
10
Critical
3
Selonian Glaive
Range
Engaged
Skill
Melee
Defensive 2, Pierce 3
Damage
3+
Critical
3

5
1060
0

Weapons & Armor

.Kav-Dann Power Armor
Protects from vacuum or unbreathable atmosphere. Wearer gains 1 Boost Die to checks for resisting the effects of radiation. Includes a long-range comlink. Remove 1 Setback Die imposed by darkness, smoke, or other visual impairments on Perception, Vigilance, and combat checks. Wearer gains +1 Brawn (does not affect Soak or Wound Threshold). If suit loses power, encumbrance becomes 12, defense becomes 0, and Brawn bonus in lost.

Personal Gear

Selonian Glaive
credit cleaner
forgery tools
blue lightsaber
tac net
disguise kit
cargo scanner

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
TOUGHENED 6 Gain +2 wound threshold.
FEARSOME 5 When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character’s ranks in Fearsome.
INTIMIDATING 3 May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
DURABLE 1 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
STUNNING BLOW 1 When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak
DEFENSIVE STANCE 1 Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance.
STREET SMARTS 1 Remove k or black die per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.
SECOND WIND 1 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
DEDICATION 2 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
BLACK MARKET CONTACTS 1 When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction.
NATURAL ENFORCER 1 Once per session, may re-roll any 1 Coercion or Streetwise check.
GRIT 1 Gain +1 strain threshold.
PRECISION STRIKE 1 When this character inflicts a Critical Injury with a Brawl, Melee or Lightsaber weapon, may suffer 1 strain to change the result to any Easy ( p) Critical Injury Result.
SENSE ADVANTAGE 1 Once per session, may add kk to 1 NPC’s skill check.
CONFIDENCE 1 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
OVERBALANCE 1 When a combat check made by an engaged foe generates despair or 3 threat , may stagger attacker until the end of his next turn.
BALEFUL GAZE 1 When targeted by combat check from within medium range, may spend Destiny Point to upgrade the difficulty of the check a number of times equal to ranks in Coercion.
FORCE RATING 1 Gain +1 Force Rating.
SCATHING TIRADE 1 Take a Scathing Tirade action: make an Average (pp ) Coercion check. Each causes one enemy in close range to suffer 1 strain. Spend to cause 1 affected enemy to suffer 1 additional strain.
UNCANNY SENSES 2 Add boost per rank of Uncanny Senses to all Perception checks.
INSIGHT 1 Perception and Discipline become career skills.
UNCANNY REACTIONS 1 Add boost per rank of Uncanny Reactions to all Vigilance checks.
SENSE DANGER 1 Once per session, remove (KK) from any 1 check.
TOUCH OF FATE 1 Once per session, add (bb) to any 1 check.

Force Powers

Force Rating
2
Power
force tail
Description
May use tail as weapon using Agility characteristic and Brawl skill;
Knockdown targets with 1 advantage (as opposed to 2) results.
Upgrade Effect
+1 5 Engaged Disorient 2, Knockdown
dm crit

Background

Motivation

Obligations

Description

Other Notes

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