|
TOUGHENED |
6 |
|
Gain +2 wound threshold. |
|
FEARSOME |
5 |
|
When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character’s ranks in Fearsome. |
|
INTIMIDATING |
3 |
|
May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. |
|
DURABLE |
1 |
|
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
|
STUNNING BLOW |
1 |
|
When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak |
|
DEFENSIVE STANCE |
1 |
|
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance. |
|
STREET SMARTS |
1 |
|
Remove k or black die per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks. |
|
SECOND WIND |
1 |
|
Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. |
|
DEDICATION |
2 |
|
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
|
BLACK MARKET CONTACTS |
1 |
|
When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction. |
|
NATURAL ENFORCER |
1 |
|
Once per session, may re-roll any 1 Coercion or Streetwise check. |
|
GRIT |
1 |
|
Gain +1 strain threshold. |
|
PRECISION STRIKE |
1 |
|
When this character inflicts a Critical Injury with a Brawl, Melee or Lightsaber weapon, may suffer 1 strain to change the result to any Easy ( p) Critical Injury Result. |
|
SENSE ADVANTAGE |
1 |
|
Once per session, may add kk to 1 NPC’s skill check. |
|
CONFIDENCE |
1 |
|
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
|
OVERBALANCE |
1 |
|
When a combat check made by an engaged foe generates despair or 3 threat , may stagger attacker until the end of his next turn. |
|
BALEFUL GAZE |
1 |
|
When targeted by combat check from within medium range, may spend Destiny Point to upgrade the difficulty of the check a number of times equal to ranks in Coercion. |
|
FORCE RATING |
1 |
|
Gain +1 Force Rating. |
|
SCATHING TIRADE |
1 |
|
Take a Scathing Tirade action: make an Average (pp ) Coercion check. Each causes one enemy in close range to suffer 1 strain. Spend to cause 1 affected enemy to suffer 1 additional strain. |
|
UNCANNY SENSES |
2 |
|
Add boost per rank of Uncanny Senses to all Perception checks. |
|
INSIGHT |
1 |
|
Perception and Discipline become career skills. |
|
UNCANNY REACTIONS |
1 |
|
Add boost per rank of Uncanny Reactions to all Vigilance checks. |
|
SENSE DANGER |
1 |
|
Once per session, remove (KK) from any 1 check. |
|
TOUCH OF FATE |
1 |
|
Once per session, add (bb) to any 1 check. |