Nreca'iz'urra (Caizu) by TheShyIon

Species
Chiss
Career
Smuggler
Specializations
Gambler, Force-Sensitive Exile
System
Edge of the Empire

2
Threshold 12
Current 12
Threshold 13
Current 8
Ranged 1
Melee 2

Placeholder Image

Characteristics

2
2
3
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) X 2
Coordination (Ag) X 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blade-Breaker
Range
Engaged
Skill
Melee
Defensive 2, Pierce 1, Sunder
Damage
+0
Critical
4

7
122
500
0/7

Weapons & Armor

Blade-Breaker (Melee; Damage +0; Crit 4; Engaged range; 1 HP; Defensive 2; Pierce 1; Sunder.)

Holographic Costume (Soak 0; Defense 1; no HP; switches between ten pre-recorded outfits.)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit [Gambler 2h1v] FC Gain +1 strain threshold.
Uncanny Senses [F-S Emergent 2h1v] AoR Add one Boost die per rank of Uncanny Senses to all Perception checks.

Background

Caizu was always more a talker than a fighter. Even the mysterious Chiss Ascendancy has its slums, and that's where Caizu grew up. While her friends were getting pulled into gangs, Caizu was conning richer Chiss out of their hard-earned money. But the Ascendancy was never the place for her; around the time she reached the age of thirteen—adulthood, for a Chiss—she stole a small, beat-up freighter and escaped into a wider world.

The freighter ended up in the hands of a ship-dealer, netting Caizu some Imperial credits. From there, she bounced around the galaxy, sometimes a thief, sometimes a con-woman, occasionally even a spy. It wasn't only governments that needed their 'information agents,' after all. She loved playing the mysterious alien, and many people left her company with some *very* strange ideas about Chiss.

Both her employers and her marks agreed: Caizu was luckier than anyone has a right to be.

Of course, things were hardly perfect. The Empire got worse every day, and her jobs started taking on a different cadence. More and more, the Empire ended up the target. Caizu didn't mind—there was a thrill to defying the Empire, and, at the core, she'd always been in this for the thrill of it. There were easier ways to get credits, but nothing could replace the feeling of getting into—and, hopefully, out of—danger.

Then came The Job. It started like all the others. The problem she was supposed to solve: an Imperial governor was cracking down on the local criminal element. The solution: blackmail. Her employer was a crime lord she'd done a bit of work for before, and he needed someone with a silver tongue. Caizu fit the bill.

Governor Jur Doros was at a private party when Caizu met him. She'd managed to pass herself off as an entertainer—and she could definitely sing, though she'd never tell where she learned. From there, it was a simple matter of attracting his attention. The first part of the plan went swimmingly; Jur Doros apparently had a thing for mysterious alien women. She got invited to dinner the next night.

Over the next few months, Caizu worked her way into his heart. Much to her dismay, though, he was starting to return the favor. Jur, so straight-laced and Imperial, was charmingly flustered by her less-than-subtle affections, and he had a well of genuine compassion that seemed rare in Imperial officials. She gathered her information, doing her best to ignore her growing unease. As the mission progressed, Caizu found herself caring for her mark more and more. Even loving him, though she couldn't admit it. Her, settling down? Never.

When the first call from her employer came, she stalled. Just a few more weeks, and she'd have everything he needed. The second call came, unease turned into dread, and Caizu knew what she had to do.

It was a pity, then, that that wasn't what she did.

It was fear, really, that led her to complete the mission after all. Not of her employer—there was no threat of retribution that could scare her straight. She outwitted former employers for fun. No, she was afraid of settling down. Of having—of enjoying!—a normal, mundane life.

The information went out, and Caizu vanished into the night. It wasn't a perfect exit, though; she left her hair-clip in his records room. Jur was devastated. So, in her own way, was Caizu.

Her flight was hasty, and she was, perhaps, a little bit out of practice. Things went bad fast, and, when the dust settled, Caizu found that the only one willing to get her off-planet was a representative of Teemo the Hutt. With no other options, she not-so-happily indebted herself to the Hutt. What was owing a favor, after what she'd just done?

But when Teemo came calling, well—Caizu never paid a debt she couldn't dodge instead, and she's not planning on sticking around for this one.

Motivation

Lost Love:
Caizu hasn't admitted it to herself, but she truly does want to repair the damage she's done—she tells herself it's impossible, and that may even be true, but some part of her is trying anyway. And if she can't fix her mistakes, then she can at least be a better person than she has been.

Galactic Drifter:
Even after everything, Caizu *is* a wanderer at heart. Life is too short to be spent on one planet or in one sector. She wants things to be new and exciting, and she'll happily throw herself into danger in that pursuit. She's said it before and she'll say it again—she's in this for the thrill of it, not the credits.

Obligations

Betrayal [20]:
Governor Jur Doros was crushed by Caizu's betrayal—and now he wants revenge on his former lover. He has agents searching for her, and she's never more than a step or two ahead.
Of course, that's only half of it. Because Caizu truly did—and still does—love him back. And the guilt haunts her more than her pursuers ever could.

Favor [5]:
After Teemo's people got Caizu off-world, she's been stuck owing him. No one likes owing a Hutt—and it's always worse to owe them favors than cash, or so it's said.

Description

Appearance:

Caizu is tall and slender, her skin medium blue. Her hair is long, straight, its color—twilight-blue—making an easy comparison to a waterfall. There's a single, fairly wide electric blue streak running down it, which she added fairly recently.

Her clothing is varying degrees of outrageous. She likes bright colors—especially red. It goes with her eyes. The fact that Jur's last gift to her was a ring with a red stone has absolutely nothing to do with it—just ask her.

She always wears that ring, though, on a cord around her neck. It's no engagement ring, which is really a relief, but she never leaves it behind.

Personality:

Even after everything, Caizu hasn't changed much. One could be forgiven for thinking that she hasn't learned a thing after the ill-fated seduction. She's still gleefully irreverent, never happier than when she's spinning a lie. She thinks fast and talks faster, relying on guile and luck to get herself out of trouble.

But, deep inside, Caizu has buried more guilt and regret than she'd like to admit. She knows that, when it came down to it, she made the wrong choice.

Other Notes

As fits a Force-sensitive, Caizu's Motivations are tied directly to her morality arc—the fact that they conflict with each other is intentional. Her first Motivation is about taking responsibility for her actions; her second, about being a thrill-seeker who throws herself into things without caring about the consequences. It's obviously not the same thing as the Force and Destiny Emotional Strength/Weakness axis, but it's similarly a representation of Caizu's personal light/dark dichotomy.

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