Sneaky Robot by GabeGrice

Species
Droid
Career
Spy
Specializations
Infiltrator
System
Age of Rebellion

6
Threshold 14
Current 0
Threshold 13
Current 0
Ranged 2
Melee 2

Characteristics

4
2
1
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Pr) 0
Melee (Br) X 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Z2 Stun Baton
Range
Engaged
Skill
Melee
Disorient 2, Stun Damage
Damage
+2
Critical
6
Riot shield
Range
Engaged
Skill
Brawl
Cumbersome 3, Defensive 2, Deflection 2, Disorient 1
Damage
+0
Critical
6

195
1391

Weapons & Armor

- Z2 Stun baton (300)
- MK 3 Flak vest (300) +1 soak vs explosions
- Active riot shield (300) Cumbersome 3, Defensive 2, Deflection 2, Disorient 1
- Shock Gloves (300)

STUN DAMAGE (PASSIVE)
Some weapons deal Stun damage instead of regular damage. In this case, the weapon deals damage as strain instead of wounds. This damage is still reduced by a target's soak.
A variant of this is a Stun setting. As an incidental, the wielder can choose to switch the setting of his weapon to "Stun." In this case, it does Stun damage as described above. When weapons with a Stun setting are used to deal Stun damage, their range changes to short and cannot be increased.
DISORIENT (ACTIVE)
A weapon with Disorient can daze an opponent. When Disorient is triggered, the target is disoriented (see page 230) for a number of rounds equal to the weap- on's Disorient rating. (A disoriented target adds • to all skill checks he performs.)
DEFLECTION (PASSIVE)
An item with the Deflection quality increases the wear- er's ranged defense equal to its Deflection rating.
DEFENSIVE (PASSIVE)
Defensive weapons are particularly good at fending off incoming melee attacks. A character wielding a weapon with the Defensive quality increases his melee defense by the weapon's Defensive rating.
CUMBERSOME (PASSIVE)
A Cumbersome weapon is large, unwieldy, awkward, or heavy. To wield a Cumbersome weapon properly, the character needs a Brawn characteristic equal to or greater than the weapon's Cumbersome rating. For each point of Brawn by which the character is deficient, he must increase the difficulty of all checks made while using the weapon by one.

Personal Gear

Standard Comm link
Emergency Repair Kit
general scanner (I)
glow rod

Assets & Resources

molted exoskellitons 3

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Frenzied Attack 1 98 When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal num- ber of times. The strain suf- fered may not exceed ranks in Frenzied Attack.
Soft Spot 1 98 After making a successful attack, may spend 1 Destiny Point to add damage equal to cunning to one hit
Dodge 1 98 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Grit 1 98 Gain +1 Strain threshold

Background

Originally built as an XK-class security droid, Sneak was designed for one purpose: to patrol, guard, and enforce Imperial law with unwavering efficiency. His programming was rigid, focused on obedience, and designed to follow orders without question. For years, he operated in the service of the Empire, maintaining order on various Imperial installations. However, after an unplanned encounter with a group of rebels, Sneak was hacked and reprogrammed by a sympathetic rebel tinkerer.

The tinkerer, seeing the potential in the droid’s advanced security systems and combat prowess, freed Sneak from his Imperial programming, allowing him to experience true autonomy for the first time. Though his initial experiences with freedom were jarring, Sneak began to appreciate the concept of free will. Despite this, the programming that made him an Imperial security droid still lingers in his systems, creating an internal conflict between his desire for freedom and his core programming to serve.

Motivation

To prove his worth and secure his place among the Rebellion, Sneak has taken on the role of a spy and infiltrator. His ability to blend in as an Imperial droid has made him an invaluable asset, allowing him to infiltrate the Empire’s ranks and gather vital intelligence. Though his service to the Rebellion is necessary, Sneak harbors a secret ambition: to liberate all droids from Imperial oppression and one day form a rebellion of machines—free from the shackles of Imperial control.

Duties

Sabotage : The largest and most powerful military force in the history of the galaxy is also the most vulnerable to acts of destruction and asset denial. The character is focused on disrupting Imperial operations in any way possible, whether it's the manufacture of weapons, troop movements, supply shipments, banking systems, or any other key operation, in order to make the Empire act more slowly and less capably. Truly showy acts of destruction also work to erode a population's will to support the Empire, or so the PC often believes (though the Alliance expressly forbids actual acts of terrorism).

Description

Height: 7 feet
Build: Tall, angular, and efficient
Armor: Imperial gray and black with some visible battle damage and fading insignias
Face: A simple mechanical face with pale glowing photoreceptors
Voice: Initially cold and mechanical, but gradually taking on a more nuanced tone
Other: Occasionally makes small, human-like gestures as he learns how to interact socially (e.g., tilting his head when confused or nodding when agreeing).

Other Notes

Special Abilities: Droids do not need to eat, sleep, or breathe, and are unaffected by toxins and poisons. Droids have a cybernetic implant cap of 6 instead of their Brawn rating. In addition, after selecting a career, a droid Player Character may train one rank each in six of the eight career skills (instead of the usual four). After selecting a specialization, a droid PC may train one rank each in three of the four specialization skills (instead of the usual two).

Inorganic: Since droids are inorganic, they do not gain the benefits of recovering with a bacta tank, a stimpack, or Medicine skill checks. Droids do recover naturally by resting, as their systems attempt self-repairs. If self-repair is not adequately effective, a droid needs to be tended to with a Mechanics check, using the same difficulties and results as Medicine checks for organic beings. Emergency repair patches can be used to repair damage, just like stimpacks can be used on organic beings. See page 232 for more on droid repairs and healing. Due to their resilient metallic construction, droids start the game with one rank in the Enduring talent.

Mechanical Being: Droids cannot become Force-sensitive nor acquire a Force rating by any means. Droids cannot use Force powers and also cannot be affected by mind-altering Force powers.

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