Add boost die per rank of Uncanny Senses to all perception checks.
Secrets of the Force
1
Force-Sensitive Exile
Knowledge (Lore) and Lightsaber becomes career skills for the character.
Renegade Form
1
Force-Sensitive Exile
When the character purchases this talent, they may choose one characteristic. They may use this characteristic in place of brawn when making lightsaber checks. Intellect
Parry
1
Force-Sensitive Exile
When hit by a melee attack, suffer 3 strain to reduce damage to 2 plus ranks in Parry.
Reflect
1
Force-Sensitive Exile
Placeholder. Not yet purchased.
Uncanny Reactions
1
Force-Sensitive Exile
Add boost die per rank of Uncanny Reactions to all Vigilance checks.
Quick Draw
1
Force-Sensitive Exile
Once per round, draw or holster a weapon or accessible item as an incidental.
Solid Repairs
1
Artisan
When repairing hull trauma on a starship or vehicle, repair 1 additional hull trauma per rank of Solid Repairs
Fine Tuning
1
Artisan
When repairing system strain on a starship or vehicle, repair 1 additional system strain per rank of Fine Tuning.
Mental Tools
1
Artisan
Always count as having the right tools for the job when performing Mechanics checks. (Not yet attained)
Force Powers
Force Rating
1
Power
Enhance
Description
When making an athletics check, the force user may roll an Enhance power check as part of the pool.
The user may spend (force point) to gain success or advantage (user’s choice) on the check.
Upgrade
Effect
Control
Take a Force Leap action: Make an Enhance power check. The user may spend one force point to jump horizontally to any location in short range.
Control
When performing a Force Leap, the user can jump vertically in addition to jumping horizontally
Range
Spend 1 force point to increase power’s range bands equal to Range upgrades purchased. (Retracted)
Control
The user can perform a Force Leap as a maneuver instead of an action. (Retracted)
Power
Manipulate
Description
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.
The user may spend (force point) to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.
Upgrade
Effect
Control
Ongoing effect: Commit (force die) . One damaged weapon or item counts as being undamaged.
Control
When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend (force point) to gain success or advantage (user’s choice) on the check.
Background
Motivation
Morality
Description
Other Notes
Is there a way to get Discipline (and Vigilance, as a side note) as a career skill? Could take Soresu Defender later.