Threshold | 20 |
Current | 20 |
Threshold | 12 |
Current | 12 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | X | 2 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 1 | ||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Sap Gloves |
RangeEngaged |
SkillBrawl |
|
Pierce 2 Concussive 1 Knockdown Disorient 1 |
Damage8 |
Critical1 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Iron Body 2 | Remove 1 black die from athletics and coordination and reduce crit rating of unarmed attacks by 1 per rank | ||
Toughened 2 | +2 wound threshold | ||
precision strike | When character inflicts a critical injury with brawl melee or lightsaber, may suffer 1 strain to change the result to any 1 easy critical injury | ||
improved precision strike | once per round when inflicting a critical injury with brawl or melee may suffer 2 strain to change the result to any 1 average critical injury | ||
Parry | when hit by a melee attack may spend 3 strain to reduce the damage by 2 plus ranks in Parry | ||
Unarmed Parry | May use parry when unarmed, reduce strain cost to parry by 1 when unarmed | ||
Swift | do not suffer the usual penalties when traveling through difficult terrain. | ||
Acklay's Scathing Strike | Brawl attacks gain pierce equal to force rating | ||
Far Strike | as an action make a brawl check as a ranged attack adding force die to pool up to force rating. Increase the range of the attack by one range band per force pip spent to a maximum of long range. | ||
Force rating | + 1 force rating |