Edge of the Empire
| Threshold | 15 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | bbb | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | X | 2 | ||
| Resilience (Br) | 0 | bb | ||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | X | 0 | bbb | |
| Streetwise (Cun) | X | 3 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 3 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 5 | b | |
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Relby-v10 Mortar Gun - Blaster |
RangeLong |
SkillRanged: Heavy |
|
| Accurate 1, Auto-Fire, Cumbersome 3, Pierce 2 |
Damage10 |
Critical3 |
|
| Relby-v10 Mortar Gun - Grenade Launcher |
RangeMedium |
SkillRanged: Heavy |
|
| Blast 6, Breach 1, Vicious 3 |
Damage6 |
Critical2 |
|
| Claws |
RangeEngaged |
SkillBrawl |
|
Damage5 |
Critical3 |
||
| Thermal Detonator |
RangeShort |
SkillRanged: Light |
|
| Blast 15, Breach 1, Limited Ammo 3, Vicious 4 |
Damage20 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Adversary | 2 | Upgrade the difficulty of combat checks against this character by 2. | |
| Grit | 1 | +1 Strain Threshold | |
| Lethal Blows | 2 | +10 to crit per rank of Lethal Blows | |
| Stalker | 3 | Add 1 Boost die per rank of Stalker to all Coordination and Stealth checks. | |
| Dodge | 2 | When targeted in combat, may use the dodge incidental. Suffer Strain equal to ranks equal in Dodge to upgrade the difficulty by that same number of ranks. | |
| Precise Aim | 2 | Once per round, may perform the Precise Aim maneuver. Suffer Strain equal to ranks in Precise Aim to remove that many defense die from the target. | |
| Jump Up | 1 | May stand up from seated or prone as an incidental once per round. | |
| Quick Strike | 1 | Add Boost die per rank of Quick Strike against targets that have not acted yet. | |
| Quick Draw | 1 | May holster or draw a weapon once per round as an incidental. | |
| Targeted Blow | 1 | After making a successful attack, may spend a Destiny Point to add damage equal to Agility to one hit. | |
| Sniper Shot | 1 | As a maneuver, increase the range band of the weapon by one per rank of Sniper Shot, upgrade the difficulty of the shot by 1 per rangeband increase. | |
| Deadly Accuracy | 1 | R-Heavy, Add damage equal to ranks in that skill to one hit of that skill. |