Bossk by Dat1azn

Species
Trandoshan
Career
Bounty Hunter
Specializations
Assassin
System
Edge of the Empire

6
Threshold 15
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
4
2
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0 bbb
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 2
Resilience (Br) 0 bb
Skulduggery (Cun) X 1
Stealth (Ag) X 0 bbb
Streetwise (Cun) X 3
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 5 b
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Relby-v10 Mortar Gun - Blaster
Range
Long
Skill
Ranged: Heavy
Accurate 1, Auto-Fire, Cumbersome 3, Pierce 2
Damage
10
Critical
3
Relby-v10 Mortar Gun - Grenade Launcher
Range
Medium
Skill
Ranged: Heavy
Blast 6, Breach 1, Vicious 3
Damage
6
Critical
2
Claws
Range
Engaged
Skill
Brawl
Damage
5
Critical
3
Thermal Detonator
Range
Short
Skill
Ranged: Light
Blast 15, Breach 1, Limited Ammo 3, Vicious 4
Damage
20
Critical
2

5/13

Weapons & Armor

Weapon: Relby-V10 Mortar Gun

Armor: SoroSuub P-14 Hazardous Industry Jumpsuit

Personal Gear

Load-Bearing Gear
Utility Belt

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary 2 Upgrade the difficulty of combat checks against this character by 2.
Grit 1 +1 Strain Threshold
Lethal Blows 2 +10 to crit per rank of Lethal Blows
Stalker 3 Add 1 Boost die per rank of Stalker to all Coordination and Stealth checks.
Dodge 2 When targeted in combat, may use the dodge incidental. Suffer Strain equal to ranks equal in Dodge to upgrade the difficulty by that same number of ranks.
Precise Aim 2 Once per round, may perform the Precise Aim maneuver. Suffer Strain equal to ranks in Precise Aim to remove that many defense die from the target.
Jump Up 1 May stand up from seated or prone as an incidental once per round.
Quick Strike 1 Add Boost die per rank of Quick Strike against targets that have not acted yet.
Quick Draw 1 May holster or draw a weapon once per round as an incidental.
Targeted Blow 1 After making a successful attack, may spend a Destiny Point to add damage equal to Agility to one hit.
Sniper Shot 1 As a maneuver, increase the range band of the weapon by one per rank of Sniper Shot, upgrade the difficulty of the shot by 1 per rangeband increase.
Deadly Accuracy 1 R-Heavy, Add damage equal to ranks in that skill to one hit of that skill.

Background

Motivation

Obligations

Description

Other Notes

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