Edge of the Empire
| Threshold | 13 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 0 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 1 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Beastmaster's Vibro-glaive |
RangeEngaged |
SkillMelee |
|
| Defensive 2, Pierce 3 |
Damage5 |
Critical2 |
|
| Detonite |
RangeShort |
Skill |
|
| - |
Damage16 |
Critical- |
|
| Proton Grenade |
RangeShort |
Skill |
|
| - |
Damage11 |
Critical- |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Pheremone Communication | 0 | 23 (DC) | A Weequay can communicate with other Weequays using pheromones. This is completely non-verbal, and undetectable to any other species nearby. Weequays can only communicate like this if they are within short range of each other. |
| Powerful Blast | 1 | 29 (DC) | Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast. |
| Grit | 1 | 29 (DC) | Gain +1 strain threshold. |
| Selective Detonation | 1 | 29 (DC) | When using a weapon with the Blast quality, spend 1 advantage to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation. |
| Steady Nerves | 1 | 29 (DC) | Remove 1 setback dice per rank of Steady Nerves from Cool or Skulduggery checks. |
| Time to Go | 0 | 29 (DC) | The character may spend 1 Destiny Point to perform a Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion. |